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Brace yourself

🕑 Added 2025-02-10 11:04:27 +0000 UTC
Brace yourself

Comments

Blue Axolotl

I can understand the proposition. And I could write a whole post with argumentation to explain the different things I dislike with AI (outside the fact of it being AI), but I'll just mention one thing that makes it a no-go from the start: I simply dislike the look of AI art. To me, it's soulless. And just like I'm not doing vanilla games because I want to create games I'd enjoy, I don't want to create a game where I'd dislike the art. So yeah, there are many possible points to working with AI, but I'll be the grumpy old man prefering the old way, even if it means taking longer ^^'

Blue Axolotl

Ha ha, I'll think about it. But yeah, it's extremely helpful to have something reliable to work with. It helps alleviating a lot of things ^^'

Blue Axolotl

Let's hope things work out for the best in the future. If only the future wasn't so uncertain -_-

Lyszard

Maybe unpopular comment: If you are a programmer, you do the TH2 by yourself etc, why dont you try getting into StableDiffusion? You could try to train some models based on PeakJump works (ask him for permission etc). After the model is done maybe you could try generating some concept arts, maybe you could wait for some art from PeakJump and reiterate with the model some minor changes like trying to change the colour, trying if the model could handle some liquids you told us about or maybe trying to do a variation of the image without the main artist involvement to speed up the process. AI is a tool to be used and it doesnt mean that what you produce will be bad by default. Maybe trying a liitle bit of that could be beneficial for your projects. From what I've seen properly trained models can generate 1:1 artist style, 1:1 anime characters sometimes even better than some rule34 artists themselves, so I would say it's worth a try.

Antielfi

PJ cameo on SoVR when? XD It's hard to find people with both skill and investment in the project, but hey at least you are not alone. *And I still think that the SoV3 LN with some illustrations done would sell (at least I would buy it no question asked).*

Camtaro

In a perfect world the art could keep up with your creative desires! But sometimes the reality just isn't that. Peakjump is and always will be the goat for good reason! I think, at the end of the day creating a quality game that fits what you want it to be is the most important, and if that means it takes longer to get to the end and we need a new game to exist in that interim then there is nothing wrong with that. And who knows! Animon might take on a life of its own beyond just being the 'side game' some day. Hopefully the extra time can also give you the chance to get your team set up the way you want/is ideal and things can continue smoothly from here.


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