MD-11PW_Sp (X-Plane)
🕑 Added 2022-04-27 23:04:11 +0000 UTC# INFO :
- MD11 sound Pack for x-Plane 11/12 Compatible with Rotate MD-11 Package
- Engines Run Video Demo (Rotate)
# What's inside :
- PW4000 Engine Sounds
- Cockpit & Cabin sounds : Avionic Fans, Packs
- Ext Env : APU , Wind , Rain
# New Changes :
v1.03 (11/Jan/2023)
- Enabled Exterior Engine Sounds when Opening Cabin Front Doors or Cockpit Windows (Beta)
v1.02 (09/Dec/2022)
v1.01 (25/Aug/2022)
...
# Available Links :
v1.03
- For Rotate MD-11 : Download Link --- (G-Drive)
Older Release
v1.02
- For Rotate MD-11 : Download Link --- (Mega-nz)
# Notes :
Comments
Renegade
Causes huge xplane logs (1-2GB+) with the 1.09 beta due to an error message which gets spammed
George Foreman
The packs sound doesn't turn off when I engage the starter (it should automatically turn off so that the engine can be started)
K AKAIO
this is a sound mod , the default sounds must be installed and working !! then install the sound mod on Top ( overwrite the default files ) πFix your installation by re-install ou updating the airplane then follow the instruction to properly install the sound mod
Yousuf Syed
Can you post V1.01? It's not up. Thanks.
Yousuf Syed
I'm getting an error couldn't find this GUID in any sound bank. (soun_fmod_container.cpp:70
K AKAIO
works fine on XP12 Please note ! : there are a few bugs on the default sounds will keep showing when Loading the Aircraft
Steven Foster
for xplane 12? Thank you
K AKAIO
This effect is not made yet
DemonTraitor
are engines louder when windows in cab are open? thanks
K AKAIO
π thx
Awemeter
There is a typo. You have two V1.1
K AKAIO
it dose work in XPL12 , there are a few bugs on the Default fmod and it should be fixed soon by the devs
K AKAIO
Fixed
BeaB
Same flooding as Eric mentioned 0:12:53.572 E/FMOD: C:/jenkins/design-triggered/source_code/app/X-Plane-f/../../engine/sound/soun_fmod.cpp(237): FMOD error 30 - An invalid object handle was used. 0:12:53.572 E/FMOD: C:/jenkins/design-triggered/source_code/app/X-Plane-f/../../engine/sound/soun_fmod.cpp(274): FMOD error 30 - An invalid object handle was used. Eventually caused a BSOD
Awemeter
Are there any plans to make one for XP12?
Eric
hello. I have the same flooding as 727 on xplane log. please try to loading this aircraft but first of all, clear the log and verify if this error occur. I installed and reinstalled in accordance... 0:02:18.171 E/FMOD: C:/jenkins/design-triggered/source_code/app/X-Plane-f/../../engine/sound/soun_fmod.cpp(274): FMOD error 30 - An invalid object handle was used. 0:02:18.183 E/FMOD: C:/jenkins/design-triggered/source_code/app/X-Plane-f/../../engine/sound/soun_fmod.cpp(237): FMOD error 30 - An invalid object handle was used. Thanks for attention
K AKAIO
Make sure to Re-install the Sound , Please Report if any bug happen
K AKAIO
S-Pack : - include all sound effects ( Cockpit , Engines , Ground , Weather , APU .... ) - Do not require any Additional Files to Work ( Standalone ) S-Mod : - include only Few sound effect like the Engines and maybe Wind or Cockpit - Require The Default fmod files to Work
Moonsung Jung
hi there is new update on rotate. is it going to work?
DemonTraitor
S-Pack, S-Mod, what's the difference?
K AKAIO
yes , it should work fine
Leostixx86
Does this work for the MD11 1.05 for XP12?
David Kavanagh
But can it be done on the Rotate considering the default sounds already have the feature?
K AKAIO
not sure if this effect can be done on the Rotate S-Mod !! but will see ...π§ (π‘it can be done easily on a complete S-Pack like B737 , A321 but not a "S-Mod" )
David Kavanagh
With the default sounds, when you open the cockpit windows, you can hear the louder exterior sounds as in real life. Can you add this feature to your sound pack in the future? It's already great but that would make it perfect!
K AKAIO
it still a mystery why the exterior is a bit soft ((π)) , - i think π because the MD aircraft is a bit on the large side so the View Camera is a bit farther from the engines .
Porcelain Kilt
Exterior engine sounds should be a lot louder here on the MD 11 (vis a vie your a320 family of fmods for Toliss, FF etc.). Even if theyre too loud for someone, anyone can reduce them with the sound sliders. If the sounds are too low then nothing an be done. If would be a very good feature if you had a little widget app with the sound sliders for your sounds as a lua script or the like.
Harbor Brass
Just updated to 1.1 and i'm missing switch and buttons sounds, engines and other sounds work.
K AKAIO
v1.03.9 ? , it was tested in this version
SEBASTIAN CRUMPACKER
I believe this is not working with the newest patch
Emma Bentley
Thank you. very nice
pierrechirino
Thank you.