MD11GE_Sp (X-Plane)
🕑 Added 2021-04-13 13:13:43 +0000 UTC# INFO :
- MD11 sound Pack for x-Plane11 Compatible with Aerobridge- DC-10 , Laminar KC-10 & Rotate MD-11 Packages
- Engine Run Video Demo (Rotate Model)
# What's inside :
- GE CF6 Engine Sounds
- Cockpit sounds : Avionic, Fans, Controls
- Weather sounds
- Warning sounds : Gpws , Alerts
- Ext Env & Systems : APU, Flaps , Roll/Touchdown , Drag
# What's New :
v1.08a
- Fixed Engine Configuration
v1.08 (30/Jan/2023)
- Fixed Engines startup & shutdown
- Minor Tweaks for the Spool Pitch settings
- Reduced APU noises
- Fixed Bug
v1.07 (11/Jan/2023)
v1.06 (25/Aug/2022)
v1.05b (23/Aug/2022)
....
# Available Links :
v1.08a (Easy install)
- For Rotate MD-11 : Download Link
Older Releases :
v1.06 (Easy install)
- For Rotate MD-11 : Download Link
v1.05b (Manual install)
- For Rotate MD-11 (Any version) : Download Link
v1.01
- For ABSim DC-10 ,Laminar KC-10 ,Overland : Download Link
# Notes :
- Make sure the Default sounds are working Before installing the Mod
Comments
Dino Rossetti
Reboot for Rotate MD-11 Xplane 12 Please.
Cristian Calvillo
Please TFDI MD-11, the current sounds are horrible!
DGG1
Any plans for the TFDI MD11?
PS
We def need a soundpack for the TFDI MD-11!
Dustin Scott
Can you make these compatible with the SkySim MD-11 in MSFS? The PW set you did is awesome, now I can’t even touch the GE set lol.
Felix
Does not work with new version 1.09 -> error message!
Felix
Does it already work with the new beta 1.09?
Nez Nok
Could you compile MD-11 GE for TFDi (MSFS)
Chirag Abichandani
Hi, the soundpack has improved considerably but I'm still facing the same issue of not having the "buzz" sound close to highest power settings. I'm linking a video I recorded where you can see that even at full power there is no buzzsaw sound. https://youtu.be/GLAzG3dARBQ. Can you make it a little closer to this? https://youtu.be/6BQmSSe986Y?t=4900
Josh Grebeta
any chance for more thump and rattle on the takeoff roll and a little more gear retract thud as it locks up and unlocks down? As well as engine spool? I am also getting md and boeing gpws call outs. Vids attached. https://www.youtube.com/watch?v=-1dmHc3cjRQ video for reference. https://www.youtube.com/watch?v=rXpE4y538sk
K AKAIO
yes , works fine
Felix
Is version 1.08a of the soundpack already compatible with Rotate MD11 version 1.07?
K AKAIO
New version is uploaded
Tobias G.
hey, using 1.07 of the sounds with xp12.01r3 they generate a LOT of errors in the logfile, to a point where the log will bloat up to 300+ megs over the duration of a flight, could you look into this? its all fmod errors relating to the soundpack
K AKAIO
There is nothing to rename , only make a backup then Move the new "fmod" inside the Rotate MD folder and overwrite the file
K AKAIO
just extract & overwrite , will work if you did install an older version of the sound Pack or if the Default is not modified
Chris3DX
Is this compatible with XP12 by any chance? Cause i installed the latest version and i keep getting the error "Couldn't load the proper Master Banks! Something has damaged the default sounds!" I have even copied the original master.bank file over and renamed it to Original as you have to do to other sound mods here. But i get the same error.
Troy Salisbury
is the 1.07 sound pack now a direct install into the Rotate V1.06-4? No other or older Fmod's needed first? What I mean is the log repeat bug fixed with the latest sound pack? Love yr work, hope the answer is yes :)
K AKAIO
yes
Dino Rossetti
Is it compatible with Rotate V 1.06-4 ?
K AKAIO
Not yet , it seems Rotate Devs did not Fix the Bugs on their fmod sounds
Troy Salisbury
Hi there, Rotate has updated now to a v1.06. Any chance to get updated sounds to work with the latest Rotate version? Also is the latest 1.06 sounds fix any issues with the log file errors and sim crashing?
Rabso
ok i think is not working as it crash my sim
Rabso
hi, does it work with XP12 or it need update?
Awemeter
Are there any plans to make one for XP12?
Logan S.
Hi, could you update this with compatibility for the new Sky Simulations MD11 for MSFS?
K AKAIO
Tested and works fine in v1.04 ✅ How to install : !!! Make sure the default sounds are working if not then fix it by Re-updating 1) - Backup the Default "fmod" folder >> Make a copy of the "fmod" folder and keep the original !! 2) - Open "S-Pack" & move "fmod" inside the Aircraft Directory , and overwrite the files
anthony keoni
plane wont load up with soundpack installed latest version
K AKAIO
For Rotate ? usually it dose work if you still on the interior View Camera
David Kavanagh
Would you be able to make the interior sounds(engines) continue to play just outside the fuselage skin so as to setup freighter body cameras with internal sound and also make the external sounds(engines) work when far outside the fuselage?
Nathaniel Haas
Same, im getting the same GUID error
Dino Rossetti
I get this error message: Couldn't find this GUID in any sound bank. 6244f18d-f3dc-4970-a2ee-35ab391a2ad9. Newest V1.05b.
BeefBoss
updated to version 1.04-3. No sounds for switches, GPWS, autopilot.
Nathaniel Haas
Also have no sounds for switches/buttons
Dino Rossetti
August 20, 2022 Version 1.04, I have no GPWS, Autopilot sounds, or Alerts.
K AKAIO
indeed it is very low 😬 , New tweaked version will be ready soon
K AKAIO
Please try the "v1.03b (Manual install)" , !! Restore the Default fmod folder first and keep a backup .
Kat22
I've installed this for 1.04-2 and I get no warning sounds.
Chirag Abichandani
Hi, I've noticed that it is very hard to hear the "buzzsaw" sound of the engines at high N1, at most takeoff settings with reduced thrust it's not audible at all, just the whine. And engine sounds are very low as compared to wind sounds at default volumes.
K AKAIO
Yes of Course , but there it a lot of older requests still in Progress ( will start working on it , Hope it will be ready on +1 day or 2 )
Cristian Calvillo
Hello, first of all, thank you mate for your hard work to bring us fantastic sound sets. Just a quick question there's any plan to improve the MD-11 sound set for Rotate version?? as the APU sounds and 3D immersion and louder engines sounds?
K AKAIO
Did you tried the "v1.03 (Easy install Mod)" ?
Gustavo Ramírez
I have GUID error with the manual installation it could be possible to have an "easy installation"? Is very complex the latest one
K AKAIO
1/ Yes , the exterior is a bit low but it is almost the same as the interior 👉 it will be a bit louder next time 2/ Wing View ? , is it low volume ?
Steven Benjamin
Hello, sound pack works fine but I noticed that unless in external view sounds are muffled/silent. (Overwing view for engines etc.) Your other sound packs fix this with default models. Unsure if I have done something incorrect?
K AKAIO
Default Rotate warnings can not be disabled independently , All GPWS & CAWS are combined into 1 single Parameter each . 👉Try to ask Rotate Developers to reduce it's volume or make a separate volume control to control the Warning sounds
K AKAIO
"Google Drive" links are added for both versions ( v1.03 & 1.03b ) , thanks for your patience
Stefan Wirscheim
Hi FTSIM, thanks for the soundpack, which works great on the latest beta update. One question: Are the sounds for the Autothrust system still used or did you abandone them? Maybe it is just "too loud now" in the cockpit, to hear them... Thanks for your reply.
Jorge
do you have any other link? MEGA is taking 4hrs to download 60mb
Nicholas McGee
That fix worked! Thank you.
K AKAIO
Something strange is found on the Weather Parameters , still couldn't debug the issue Try this configuration "https://www.patreon.com/file?h=49979025&i=10477267" > it will disable the Rain/thunder Parameters that causes the errors ( until fixed )
Josh Grebeta
I agree on the APU sound.
Nicholas McGee
I installed v1.02b but I am still getting fmod errors. 0:11:48.676 E/FMOD: c:\jenkins\design-triggered\source_code\engine\sound\soun_fmod.h(234): FMOD error 30 - An invalid object handle was used. 0:11:48.676 E/FMOD: c:\jenkins\design-triggered\source_code\engine\sound\soun_fmod.h(234): FMOD error 30 - An invalid object handle was used. 0:11:48.676 E/FMOD: c:\jenkins\design-triggered\source_code\engine\sound\soun_fmod.h(234): FMOD error 30 - An invalid object handle was used. 0:11:48.676 E/FMOD: c:\jenkins\design-triggered\source_code\engine\sound\soun_fmod.h(234): FMOD error 30 - An invalid object handle was used.
K AKAIO
reinstall the "v1.02"
K AKAIO
a bit lazy when making a demo 😪 but will do
K AKAIO
ATS ? , 💡 the Rotate MD-11 warning sounds configurations are combined together , you can't disable any one separately 😕 , Also a volume control can be added only in a full S-Pack ,
Fettuccine
Nothing but Fmod errors in my log
K AKAIO
install format is changed on the new version "v1.02b" , try it and it may fix the issue
K AKAIO
try the v1.02b , before use make sure the Default Rotate MD 11 sounds are restored and working
K AKAIO
Of course , the PW sounds are a bit better
Mario Lopez
[Rotate MD-11]: Plugin Enable 0:01:23.095 E/SYS: MACIBM_alert: Couldn't load the proper Master Banks! 0:01:23.095 E/SYS: MACIBM_alert: Something has damaged the default sound banks! 0:01:23.095 E/SYS: MACIBM_alert: You may need to reinstall X-Plane to fix this. 0:01:23.095 E/SYS: MACIBM_alert: 0:01:23.095 E/SYS: MACIBM_alert: C:/jenkins/design-triggered/source_code/app/X-Plane-f/../../engine/sound/soun_fmod.cpp:651 0:01:51.644 E/SYS: +------------------------------------------------------------------------------- 0:01:51.644 E/SYS: | Couldn't load the proper Master Banks! 0:01:51.644 E/SYS: | Something has damaged the default sound banks! 0:01:51.644 E/SYS: | You may need to reinstall X-Plane to fix this. 0:01:51.644 E/SYS: | 0:01:51.644 E/SYS: | (soun_fmod.cpp:651) 0:01:51.644 E/SYS: +------------------------------------------------------------------------------- --=={This application has crashed!}==--
Brian Kuragiman
Check your data refs for the FMOD entries. With the new patch I am getting log.txt files stuffed full of FMOD errors which eventually crash the sim out. If the X-Plane 11 log.txt file gets to big it usually will kill the sim. This is what keeps repeating on an endless loop: 0:50:46.812 E/FMOD: C:/jenkins/design-triggered/source_code/app/X-Plane-f/../../engine/sound/soun_fmod.cpp(274): FMOD error 30 - An invalid object handle was used. This alternates between fmod.cpp (274) and (237)
Pat Heflin
Would be awesome to get an option to mute or lower volume of the ATS sound for when the autothrottle is adjusting itself. It's slowly driving me insane.
Bill Schulz
Hi, any chance to have a video demo? Thanks!
Demetrius Jones
Rotate just updated the aircraft and now im getting a fault stating that it could not find the proper master bank when using your sound set. just an FYI, they changed something and your FMOD wont work anymore boss.
Nicholas McGee
On my XP Log file using the Rotate MD11 with your FMOD I keep getting this error. Is this from your FMOD or is it something with Rotate? Thanks. 1:16:40.028 E/FMOD: C:/jenkins/design-triggered/source_code/app/X-Plane-f/../../engine/sound/soun_fmod.cpp(237): FMOD error 30 - An invalid object handle was used.
Gilles Roulin
Amazing sound as always thank you, will you also add the PW engine on it? will be nice to have it
Emil Castella
I Really dont mind the buttons sounds staying really, more the APU and engine start.
Nick Buick
yea there is very little start up sounds from inside the cabin / cargo area
K AKAIO
This is just a quick Mod , A Complete Pack will take a while longer ( Too Many Controls on the cockpit 😖 ) - Wing View and cabin effects can be improved though on this Mod
Nick Buick
Yeh full soundpack would be great , switches, wingview sounds etc
Emil Castella
Awesome soundpack, APU sound and a little louder engines on the outside would make it even better.
Rodrigo
Hello all! FTSim+, do you plan on adding custom sounds for APU, implement Packs sounds for exterior and sounds for Flaps in transit at some point in the future? Also, I noticed small stutters when using your sounds and loss of sounds on reverser toggle, I will do another flight with vanilla sounds to confirm this. Cheers
Andrew
Sounds like you have the demo. You gotta get a membership for the full version. Lmaooo!!🤣🤣
Mohamed
How did it go?
Sebastian Gonzalez
Works excellent with Rotate!
Nick Buick
Full sound pack required plz
BeefBoss
Thank you for updating, works great with the Rotate MD11 : )
Andrew
Let me know how it sounds from 1 to 10 rating
pierrechirino
Thanks for the update, gonna test now - very excited!
K AKAIO
initial GE Sound Mod is almost Ready , just a few tests
Cristian Calvillo
Would be awesome to have this sounds for Rotate Md-11.
K AKAIO
The Sound Mod will ready before the end of this month
BeefBoss
Can you make these sounds compatible with the Rotate MD11?
Alex1985
The Rotate MD 11 really needs some proper sounds, please, the default ones are awful, you can't even hear the engines when you are in the cargo cabin (for wing view etc). The exterior sounds are worse that an FS2004 soundpack... Please, Kairi, can you update your sounds to make them compatible with the Rotate MD 11? Thanks in advance
Nick Buick
yes pleaseee for Rotate MD11
Nate Kotila
i agree
Eduardo Holanda
I hope you make a specific soundpack for the Rotate MD-11. The default sounds are just awful, especially the annoying windshield wind noise.
FreewareFlyer
With news of the Rotate MD11 coming soon, is there any plans on updating the sounds so it works with it?
K AKAIO
Sounds are updated
Mahmoud Nofal
This package seems to work fine with the converted Overland MD-11 freeware for XPlane. However, the main issue is that the sound 'dimensions' are wrong- when sitting in the pilot's seat it sounds like you are in the exterior, and the interior sounds only start when you are well behind the seat. Is there any way you can upload a version with the MD-11 dimensions? Thanks!
K AKAIO
will be ready soon (+ 3 Days) in here : https://www.patreon.com/posts/fsx-p3d-sounds-46046797
Grug Gaming
Will you make it compatible with the Overland FSX conversion MD-11?