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x-Concorde_Sp

🕑 Added 2020-09-13 13:45:36 +0000 UTC
x-Concorde_Sp

Comments

luke thomas125

Well, since over Mach 1, Concorde is travelling faster than the speed of sound, no. You'd see it go past completely silent, then about a second later comes the sonic boom.

Dustin Scott

Sweet! Does this still work with V3?

Michael Hansen

It seems that the sonic boom comes before and not after the plane. Is that accurate?

K AKAIO

thunder is a know issue , will be fixed

Godfrey Massa

does it work on xp12 ? I tried an am getting a thunder sound error ? Moreover, seems X-atc-chatter stopped working

Cory C Chester

Did it work Daniel? V3 in xp12?

K AKAIO

not yet tested , Make a backup and Try it . if it did not work !! then let me know you can also share your Default fmod files "GUIDs.txt" & "CONCORDE_FXP.snd" to check out the issue .

Daniel B

Is this XP12 compatible?

K AKAIO

Hummm 🤔 , No ! if the View distance is pretty Far but it can be changed 👍

Trev NG

Is it possible to hear the sonic boom from the ground when the concorde is at cruise with this pack?

K AKAIO

👍, will try to match it with the fmod sounds

Alex1985

Can you update the avionics sounds, please? Here is a source for the correct sounds: https://youtu.be/mPiDrO61qWA And here https://youtu.be/xevNwFe9B2s?t=195 It would be great to have them :) Thanks in advance

K AKAIO

will check those out 👌

Jordan

Hi, I love this sound pack but I noticed, at least for me, there are some missing knob sounds. One example is switiching through the different waypoint numbers on the FMC. Not sure if I missed something on the install. Other than that, it's a massive improvement!

K AKAIO

sure 👌 , this Package looks great

Asher Gandy

Hey! Could you port this to fs2020 for the new dc designs Concorde?

K AKAIO

1/ Make sure the original sounds ( fmod ) are not removed 2/ Rename the original fmod folder to "fmod1" or anything else you like 3/ Open the original fmod folder (renamed) and make a copy of the ”Master Bank.bank” file then rename it to “Master.bank” 4/ install the new "fmod" folder from the S-Pack 5/ Move “Master.bank” from "fmod1" to the new "fmod" folder if you did remove your Colimata original "fmod" folder then you can use my “Master.bank” copy https://www.patreon.com/file?h=41556747&i=10305042 Extract and Move “Master.bank” inside the new "fmod" folder

Kelvin Keeble

How do you install the new 1.32 as the 1.31 made my 2.0 stop working

K AKAIO

after installing the v1.31 use the "Fix.1"

markpearce342

instructions could be better on this one it broke my plane

Smati BEGHOURA

Motor and other sounds are masked by the system sound which is at its maximum. I put the GPU on, the system sound appears and I cannot lower the volume. How to do? Thank you

K AKAIO

i do have some blade noises but who can hear them when the engines are mounted on the Concorde 🙂

Alex1985

It would be great if you could add this fanblade rattle sound https://youtu.be/f4iFBmsE_I8?t=114

K AKAIO

The Warnings Parameters are set exactly as the Default ones ( same on v1.2, v1.3 ) , will check & Debug the issue

Alex1985

Hi, in V 1.31 the master caution sound plays every time when one of the warnings goes away. It should only play when one of the lights goes on

Waldo CB

Hi! Just to be 100% sure, Does the v1.31 version already include the fix? or Do I have to apply the fix as well after...? Thank you

K AKAIO

The Default Startup will ruin the new S-Pack : - Very Loud and can not "blend in" with the sound Mod - Too Long ( even the startup Phase is complete and the engines "N1" is +60% )

Longgadog

The V2 Fix is working flawlessly, but could you also add a "Default Startup" configuration for Concorde V2 too? Thanks. :D

Marcel Fischer

oh nervermind, i understood it. It's the Xplane-Settings :D

Marcel Fischer

Great sound pack, thank you! Where do i find the volume settings? I think i am to blind to find them xD The fans are reeeeally loud :D

Cord L

Its working and I really enjoy the new exterior sounds ! Thank you very much !

K AKAIO

use this fix : https://www.patreon.com/file?h=41556747&i=9377155

K AKAIO

sorry for late reply , but this is a strange error , will check again maybe the default fmod files are not the same

Mohammed Tayyab

That worked, thanks!

Cord L

If you search and rename it to 104 in the Concorde_FXP.snd it starts without problem

Cord L

The Crew_PILOT/P_105 sound is causing this.

Shawn Joseph

Im getting a message for the sounpack version v1.31 "Could not find this GUIID in any bank"

Cord L

Thanks, installed as described but receive the message "Could not find this GUIIDin any bank" while starting". Did I miss something ?

K AKAIO

Oh wee , A bit Late Comment 😖 . A configuration with the Default Startup will be added

Longgadog

This is great but the default start up spool sounds seems to be missing, please restore that sounds then it would be the perfect sound pack. Thanks.

K AKAIO

Yes , and sorry did not reply . The Configuration will be available very soon with the new sound fixes , just need first to finish some older request in Progress

Cord L

Did you receive the files ?

K AKAIO

Can you upload your new fmod files : "GUIDs.txt" and "Concorde_FXP.snd" ( Upload anywhere like dropbox or G-Drive )

Cord L

The new Colimata v2 default sounds + your excellent sounds would be great

K AKAIO

Default sounds v2 sounds ?

Cord L

Will you add the new v2 sounds and maybe a brake fan and visor sound ?

Alex1985

They work in V2

Tijani Gavian Marou

Any updates planned for 2.0? Your sounds were awesome in 1.55!

Leonardo Camatti

Sonic boom? lol

K AKAIO

👍 , yes another Typo ( the GPU switch was assigned as the Main GPU power source ) , New fix is added ! : https://drive.google.com/file/d/1ma-Davu9Im3wrhcH2QAyiqecnx3XJ9Tv/view?usp=sharing

Alex1985

The GPU logic is still wrong (v1.11)

K AKAIO

There is some DataRefs in this Package are not very clear to use , so there is a lot of missing features ( Like the Copilot calls) , will try again , or i'll add a configuration to re-use the missing sounds from the original fmod .

Snax

One of the bests packs you've made, one question tho, the Master Waring test doesn't have sounds, is it intended ?

Cord L

I really enjoy the Concorde fmod, please keep it up !

K AKAIO

2 sounds usually on Power-up : The Master Warning 3 Times & A Long Horn (Altitude warning ) . those 2 are already added .

MrMach2

Amazing!! However for some reason once the aircraft is powered up the "inferno gong" MWS as its called seems to have gone quiet ?

K AKAIO

Noted

John Hodgson

It seems there is a bug in the external reverser sound after landing, as if the sound is stuck when the reverses are disengaged. Re engaging reverse thrust gets rid of the sound.

John Hodgson

Such an improvement over the default sounds. You really captured that unique idling sound. A couple of improvements could be to increase the afterburner engine noise in the cockpit and to add wind sound that becomes louder when the visor is lowered.

adri dell

Also engine sounds is low on cockpit compared to the colimata configuration. Maybe its my settings but worth a shot, maybe it is too low.

adri dell

The sound pack is amazing, I mean giving you weather and radio sound, and the engines sound are great in flight. I did notice however that the most iconic start up sound from the olympus engines is missing. That kind of loud rumble that goes very high pitch that the original colimata concorde sound has, you can't miss it on the original sound, its just so unique that you can recognise the concorde from a mile away. Anyway, if you could just add that sound to the start up sequence I would gladly pay 3 months of patreon just for it and it would make the pack that much better, but this is still a work in progress so, keep up the good work and hoping for more improvement for the concorde :D

K AKAIO

can you identify it ! , is it like a Rotary knob or a switch

Alex1985

I hear a weird clicking sound after touchdown


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