Fighter: The Revenant - Fight, Die, Repeat
🕑 Added 2025-10-01 17:00:18 +0000 UTCHello everyone,
Update 2.0 to the subclass, now with balanced rez math
This subclass was heavily inspired by Dark Souls
I wanted to capture that relentless undead vibe where death is just a checkpoint, like respawning at bonfires, except modified to fit in grimdark campaigns for D&D.
Some key changes:
Deathless: No more extra health by splitting your Hit Points.
Gifts from Beyond: Replaces Pattern Recognition. Now each time you die, you brink back powerful effects from the grave, all of them scale with your CON, so make sure to max it early.
Honed Reflexes: Dodge Roll changed to be a CON save, which you are great at, as opposed to a DEX save. Also limited by 2nd Wind to prevent spamming.
Grim Hegemon: Replaces the previous ability, instead of giving you Temp HP, it makes you roll on the Gifts from Beyond table twice.
Drag to Death: This one is unchanged, and still fun!
Balance-wise, the HP fracturing though nerfed now, still makes you tankier, because any damage over your death threshold doesn’t carry over.
Enjoy!
Evan | MonkeyDM
Comments
Monkey DM
yup, it takes 2 uses
Red Harlow
Quick Question: For Drag to Death, when it says “You can expend one use of your Deathless feature” does that mean it uses an additional use of your Deathless feature to activate? So you use two uses instead of one, or does it still use only one and it’s just there for clarification that you are using a Deathless use when you activate the ability?
Red Harlow
Otherwise I love the subclass and one of my players will be using it in my Steinhardt game. I just think that’s the only thing that was odd about it
Red Harlow
Quick question, I think it might’ve been a typo, but for Gifts from Beyond, for Frozen Grasp and Haunting Strikes: is it supposed to last until the end of their next turn instead of their start? Because with the way it’s worded Frozen Grasp doesn’t stop them from healing themselves, just allies, and Haunting Strikes will only give disadvantage on it’s opportunity attacks, not its main attack action, which heavily nerfs it.