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Big Decisions and Big News 2020

🕑 Added 2019-12-10 13:34:27 +0000 UTC
Big Decisions and Big News 2020

Comments

hatorishiro

驚愕です…ずっと聞かされていた「fault3の発売日」もそんなに遠くないように見えた…

ALICE IN DISSONANCE

I think there is some confusion here, so let me clarify. fault's base is currently running on a version of Unity that's been customized by a programmer we're presently working with (Saizo Shibayama). There was another "base-build" we've shown to the public before, but that version was scrapped when we parted ways with the old programmer. The new guy (Saizo) decided it would be faster for him to start from scratch since the former programmer didn't leave any notes. All of this was completed late Q3 of 2019, as we've been reporting with the console releases. So yes, we do have a "scriptable base" that a non-programmer can work on. MS1's Unity port was scripted by Hare and myself after all and we certainly are not programmers. None of this wouldn't be an issue if we were to make StP with the same characteristics as MS1, as in, entirely linear, only able to implement 1 choice, no maps, no items, no calling feature, no depth of field for the camera, etc. All of these features were supposed to be added on to the "base" which is MS1. Now for the issue addressed in this post: Saizo Shibayama has a full-time job, and his Q1 and Q2 of 2020 is looking very filled. This was unexpected for all of us, and now we're pretty sure that he won't be able to help us until the latter half of 2020. So we're left with... A) find another programmer that can build off of what Saizo was trying to do initially (which we are attempting to do in parallel but proving to be difficult) or B) release MS2b first with very minimal add on features Saizo can commit to implementing during Q1 and 2 of 2020. I decided to push for B because of the reasons listed in the post. MS2b is something we can do realistically. I know it may sound frustrating, but we haven't given up on StP., neither has Saizo. Sorry for the long-ass reply.... this whole "can't find a programmer that can commit" has been an issue for a while now. -Munisix

Mylen Ploa

Somewhat confused over what programming help you need with that can't be started until Q3 of 2020. I was under the assumption that Fault was running on a VN engine and could have the writing be implemented with scripters (and not software engineers). Engine work should not need 3 quarters to complete based on the two things you mentioned if they are implemented in a way that lets scripters fill in the story details. (note the difference between an engineer and a scripter, programmer is commonly confused with scripters in the indie video game scene. Scripting can be done by volunteers who have minimal or no training)

It's a bit sad, but quality is more important than speed. And I'm excited to play MS2b nonetheless, and if the story invokes events of StP, all the more reason to come back to it after StP gets released. Also, if there is anything that you need programming help with, I'm willing to help as well, I've got quite a bit of free time on my hands at the moment.

Sahgren

It's disappointing that you won't be able to do things the way you originally intended, but at the same time I'm excited to hear that another fault game is coming out soon. Deliberation Mode looks like it could be super interesting way of conveying extra information to the player.

Kevin Zhu

RIP stP

Do you guys need programming help? I'm a web developer, but I learn pretty quickly, and I'm willing to do part-time volunteer work for you.

Nari Kim

First of all, thanks for the update and for always being so honest and open with us! I'm sad to hear about the delay, but sadly the world isn't perfect, so you have to make do with what you've got, and I think what you've decided to do is a good decision in this case. ^^ I really like deliberation mode! Sounds like a really fun gameplay mechanic, and it slightly reminds me of Tokyo Dark where you could go insane based on how much you wanted to know if I remember correctly. I'm sure both games will be great no matter what since you pour so much love and effort into it, so I don't think us Patreons mind waiting for a quality product at this point! Good luck, I believe in you all!! 💕

Maiki

First thing to comment is I LOVE the UI look for Deliberation Mode! It's interesting that we get to see the reasoning behind the choices too, so I'm looking forward to this at least! Next thing is that I'm sad to hear that StP is getting the short end of the stick but it's okay, I'll wait no matter what anyway. I look forward to any new AiD work, and just hearing updates is already exciting for me. Just create something you'll be happy with and I'll follow for the ride. Hang on there, you all!! :)


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