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Kingdom Death: Monster – Lunar Aya White Box Review

🕑 Added 2024-02-16 10:00:08 +0000 UTC

Comments

Fen

Yes, the entire design is a just wrong from the ground up; noisy keyword on things like this just doesn't make great sense because it suggests it is lit when leaving the settlement. Really odd thematically and poor mechanically. Sure it's a game and one has to hand wave some oddities, so I agree that having an activation cost would have made a lot more sense. Wouldn't have made it a good item, but it at least wouldn't be the worst thing I've seen from APG in years.

Fen

I'll see if I have ideas when reviewing. It's not really something I concentrate on though because I'm not looking at 'what could this be' when cramming in the playtesting period. That's because I need to try and test the new cards out with as many different things as possible, just doing all that theory and then trying the ideas out in game takes a huge amount of time already. So I'll try and bare it in mind in the future, but I can't promise anything.

ZombieM

Hey Fen! Thanks for the review. Was posting to ask if in the future when you review items like this expecially ones with bad Gameplay content if you would be able to add a couple of ideas on what could be changed or added to make them better or more playable. Just for us who like to add house rules or make custom content!

Alxa

A slight mod that may help the Vivid Bian Pao, it doesn't light until you take an action to light it then it starts..... So use towards the end, since it seems totally silly that this is active all the time - and so it's really only noisy when it's light and going off. I got this because I like the model. The gear is very odd as written.... The biggest saving grace is this was double the price with a huge mini.


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