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An Initial Review of the Scout System from the Gambler's Chest

🕑 Added 2023-11-17 10:00:07 +0000 UTC

Comments

Jesse M

I am inclined to agree. The extra couple gear slots for basic support gear like a sickle, pickaxe, or scavenger's kit, plus extra endeavour (to my understanding at least) do a lot to make the game easier, but it also makes wipes incredibly punishing. Currently, my scout has been using the scout lantern, scav kit, the smog singer's surge lantern, and some poop to smear themselves in. In future they'll probably get a pick as I need iron. I used to have them bring a grimjaw but I'm past the point where a 4 strength weapon is useful. It would be better if the system let you opt into risk instead of being incredibly bipolar and random by design, but you can say that about an awful lot of things in KDM, lol

coblen

I think this is going to mirror a lot of people's feelings as more people play thier gamblers chests. Good lore, not great gameplay. That said even though I don't love the scout I do see myself playing with it a lot in the future. I see enough slots for a sickle, a whip, and an almanac. Frankly I'm sick of carrying those things around and happy to have a 5th dummy do all that in the future. Perhaps I'll rename him to tunnel boy.


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