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Kingdom Death: Monster – A Post Mortem Review (Core Game): Part 1

🕑 Added 2023-07-07 09:00:07 +0000 UTC

Comments

Fen

I've spent a fair bit of time thinking about this over the weekend and at the moment my opinion boils down to two things. First of all; with the GCE adding encounters to the hunt phase we should wait and see if that does enough to make the phase feel more relevant. APG might have a fix here, they might not, but given that we're so close to getting something from them waiting seems prudent. Secondly; the issue isn't so much the mechanics of the Hunt Phase (though they are 1990s board game mechanics) it's a twin pair of issues, the first being that the hunt phase should never kill a survivor before reaching the showdown - that can result in a player sitting at a table doing nothing for an hour+. The second is that despite all these trials on the way in, despite the survivors lugging the carcass of a monster behind them. Nothing ever really happens to them on the way back (with Spidicules and L2 Gorm being a minor exceptions). The return should have been a place with difficult decisions for the players; forcing them to choose protecting resources or risking other potential losses. So I don't think there is an easy fix, I know everything I've tried that has been suggested by the community is worse than the current format we have. It's a tough nut to crack because of how limited the setting is when compared to other games in the Genre. Oathsworn and Aeon Trespass: Odyssey have more robust travelling/story/pre-battle systems because they have a filled in world. KDM is an empty place with just snapshots of the past and environments. That's where the Hunt Phase excels, in delivering lore and mood.

Netdiver

Great post! Do you have any alternative way for the Hunt to propose?

Fen

Personally I let it play out. I think it's important for new players to a fresh experience and feel they have agency even when they have such limited options.

Evil Midnight Lurker

If you were going through the tutorial for a group of brand new players, would you want to founding-sling the Hand off right away or let it play out?


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