Camp Mograph part H (VIDEO TUTORIAL)
🕑 Added 2025-03-15 18:41:23 +0000 UTCHello,
Concluding this series breakdown with rendering everything in Octane plus some tips about scattering, grass, proxies etc.
There are some more important aspects to this project like particle sims. I am gonna tackle those in a separate series including both X-particles and native c4d particle setups.
I hope you enjoyed this big case study and feel free to ask any questions below.
Have a great weekend!
T.
Comments
Stephen Turner
think found it Anti breakdown part J. thanks!
Stephen Turner
Great Series. I'm trying to find the grass tutorial you mentioned in this episode? Don't suppose you have a date it was released?
Thanos Kagkalos
thanks, yeah i am gonna have a full xp series soon as this was dragging too long!
Tunji
Loved this entire series! Thanks as always T. I was wondering...Could you shed some light on how the particles floating in the air from left to right in this scene were made? In the viewport, it looked like some matrix objects. Also, will we be seeing some peek into the X-particle setups on the trees too?
Thanos Kagkalos
thanks bro!! some new capsules here and there that are quite useful!
Mitch Myers
Love the convex hull trick! Great work dude.
Thanos Kagkalos
<3
Tony Zagoraios
Loved it bro!!