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Camp Mograph part D (VIDEO TUTORIAL)

🕑 Added 2024-10-01 18:12:01 +0000 UTC
Camp Mograph part D (VIDEO TUTORIAL)

Comments

Thanos Kagkalos

hehe, unfortunately 90% debugging 10% creating is the rule!

Kirill Khomenko

Every time I think this project or task is going to be easy, I run into a situation like you in this video. When it's just problem after problem that needs to be fixed . hahaha Anyway it cool that you show all these problems and how you're solving. Like this swap cloner to matrix and back. lol

Pascal Greuter

Thank you very much!

Thanos Kagkalos

Thanks! I think 2024.3.2 was a version that was ok-ish. And last 2023 octane version is fine. Steer away for the moment from both c4d 2025 and octane 2024 till some things are ironed out.

Mikhail

Sure thing.

Thanos Kagkalos

yes it has some great usecases, but they need to fix it so we can take advantage of it

Pascal Greuter

I am a new Patreon subscriber and I really love the content here. Thanks for sharing all your knowledge. I'm still on C4D R21 but I have a new project coming up and I think about upgrading. What's the best combo of C4D and Octane that worked well for you?

Mikhail

BTW. Fields driver looks interesting at least.

Mikhail

Same there bro.

Thanos Kagkalos

thanks buddy! yea i know i just dont like this method, i expect them to add proper emission and collision!

Mikhail

Nicely done bro. If you wanna emit from the texture you can use life attribute in attributes tab and drag there you vertex map. It has to work similar as a texture emission. The same way to use vertex map as an attribute for color.


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