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Delta Green: Bonds and Home

🕑 Added 2021-03-05 18:36:02 +0000 UTC
Delta Green: Bonds and Home

Comments

Arc Dream Publishing

This post is an experiment, not errata. The bonds rules in the Agents Handbook haven't changed.

Kristoph Yakeba

I haven't yet integrated Delta Green bonds into my games yet due to the multiple revisions (I'm not sure if they have been eliminated during the last set of errata changes). Its been hard for me to tell which ruleset I should use. Its a nice idea as it opens players up to more SAN loss, but I haven't really dug through in deep to figure out which I should use. I am in the position right now where half of my players have somehow stayed at, or even surpassed their starting sanity.

Marco Menarini

I love it, it makes the bonds more durable. I already add a similar rule for my bond to counter projection: If the Agent can get an hold of one of his bond, once per mission you can have a bond scene. Describe what happens The GM rolls the value of Bondx5. On a success, the Agent recovers 1d4 SAN, on a failure nothing happens, on a fumble lose 1 bond. It was done so that the player had to decide if they wanted to sacrifice a bond in the middle of the action (losing point and reducing the san loss), or have them as an anchor after the tempest. It worked pretty well, my players weren't so fast in sacrificing bonds and they started to get flashed out


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