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Delta Green Designer Notes: Disorders in the Agent's Handbook

🕑 Added 2021-02-14 16:55:34 +0000 UTC
Delta Green Designer Notes: Disorders in the Agent's Handbook

Comments

Arc Dream Publishing

"In a row" is bad phrasing. That is meant to mean "without having to erase the check marks." What erases the adaptation checkmarks is not just losing SAN but going temporarily insane or hitting the breaking point.

While I was digesting the latest changes, I did have one question regarding "Adapted to Violence/Helplessness" rules. The rulebook states that you check a box and become Adapted when you lose SAN without going temporarily insane or getting to Breaking Point three times "in a row." Is literally: I lose SAN from Violence two times in a row, then lose SAN from Helplessness (or Unnatural) and finally another loss of SAN from Violence. I don't become adapted to Violence because I lost SAN (with the caveat) only two times in a row from the same thing before it got interrupted by another source (Helplessness). I've only run the game three times so far so I'm trying to keep my players from become Adapted too quickly.

Arc Dream Publishing

I'll add a note to Zero WP making explicit that eventually you collapse and sleep and regain WP.

Jacob Stocke

I'm looking at the new pdf and it seems like the Sleep Disorder death spiral is still present. Because it triggers the Exhaustion rules, once an agent slips below 50 SAN they will tend to continue to slip toward 0 WP, but once they hit 0 WP they auto-fail the nightly Sleep Disorder SAN check, meaning that they will never rest again, and all tests will fail. It looks like the only way to regain WP at that point is to use a motivation to climb to 1, but presumably this is difficult to do while automatically failing at all tests. Is it intended that we should retire Sleep Disorder characters who hit 0 WP (similar to hitting 0 SAN), or is there some mechanical way out that I am missing?


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