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Swords & Sorceries: Hearts of Iron, Episode 2 - The Sea Demon's Gold

🕑 Added 2020-03-17 15:06:02 +0000 UTC
Swords & Sorceries: Hearts of Iron, Episode 2 - The Sea Demon's Gold

Comments

Julian Breen

I have very limited exposure to 5E but from what I've seen it looks as though there is very little availability of magic items with instead, characters gaining new level abilities which emulate them. Very much video-game level-up style.

Arc Dream Publishing

The unimportance of treasure in 5E irks me. In my prior campaign, I houseruled living expenses and downtime to make wealth matter a lot more. I may write up the changes as a post.

David Azzageddi

By the time I could use it in my current game, the main characters were up around 6th level, so naturally I modified it a lot. I put in Sons of Kyuss and just added some HPs and damage to a few encounters. Also, the characters are completely unmotivated by treasure and experience, which requires considerable changes to adventures, or they just walk past more than half of many published dungeons. They don't care about exploring every room, or taking treasure (which sets off traps), so I had them coming here to save the soul of a friend's lover, who had been trapped in the caves. In the end, they indeed skipped much of the map and never encountered the cube. I gave them a way to destroy the Sea Demon, not easy, of course, but they managed it and released all the accumulated souls, including their friend's lover's. So they were happy.


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