UnionFaps
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RaceMenu VR Alpha 3

🕑 Added 2020-01-18 22:34:12 +0000 UTC

Comments

Tritty Burd

Try to avoid scrolling over the Argonians, they cause my game to instantly crash.

Tritty Burd

I've gotten Racemenu to mostly work, had the wrong version for SKSE VR, just when I mouse over Argonians in the race page, my game instantly crashes and, this is probably already on the agenda, I cannot use morphs like a "Build Morphs" checkbox in the Bodyslider and Outfit studio.

i tried it without rm it does not crash when i'm changing race in character creation but when but with rm it crashes every single time it scroll over the races

Expired

Race change crash often has nothing to do with RM, try doing the same without RM installed completely.

can,t even play the game and i just got it wh'y do i even try

can't change race without crash

Tritty Burd

I haven't seen anyone with this issue yet, the game instantly crashes when opening the character creation menu through console and new character, so I figured to ask here. Would FNIS or Unofficial patch break this or does SSE Racemenu not work as a base?

Specifically this seems to be when you try to select a race (ironic hehe). To get around it you can untic racemenu, make your character with the correct race/gender and save the game, then reload the game with racemenu enabled and use the console command or w/e other method to open the character screen and make your appearance how you like. Race and gender are the only things you can't change after your initial character creation so the workaround isn't too bad right now.

so with the new version enabled my game crashes after a few seconds when making a new character

Expired

This is intentional, RaceMenu VR is intended to be distributed alongside regular RaceMenu and not as a separate entity. The dll is able to load itself based on the version. If you inspect skse.log you will see the opposing dll marks itself as incompatible when you launch with SKSEVR, this is expected.

Quick question. It appears the Racemenu archive hase both skee64.dll and skeevr.dll. Is it intentional ? I am asking as the previous version had only skeevr so it made me wonder if it could be am istake from your end. Anyway thanks for your effort


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