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FurryCamp 0.1 Alpha

🕑 Added 2023-09-06 09:21:29 +0000 UTC
FurryCamp 0.1 Alpha

Comments

WagnerMutt

Oh yeah, NPCs aren't supposed to be spawned with that, that's temporary while I add the -actual- gameplay haha, but thanks for the feedback

Luskfoxx

Maybe you can made an random Spawn Point for new NPC. They spawn on the same point and when you spawn multiple NPCs, they make a tower and the bottom one can't move. It works all fine, like the Game :)

MyrkrBlakkr

Hello ! As of now, the main issues I've encountered so far are: - Stones are very difficult to gather, as they seem to either require a specific angle/position to be picked up, or having an npc following you around somehow interferes with the process ? - They day/night cycle, with no source of light, as I ended up having to wait until daytime again, in almost pitch darkness. Perhaps a way to "skip" night time, or to pause the cycle could help a bit, until light sources are implemented ? - No fps cap, sending my computer to the stratosphere as its cooling fans went to max speeds (but I figure that's planned in releases to come ?) In any case, nice work on that build, loving the models and animations so far :3

WagnerMutt

You can drop bug reports here in the comments for this release as well, just got reported a few in DMs which's great because I can fix problems that may happen on different machines in the future


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