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Armor Damage Concept! - Inner Circle Update for April 20 2018

🕑 Added 2018-04-21 01:44:21 +0000 UTC
Armor Damage Concept! - Inner Circle Update for April 20 2018

Comments

How about one of those red strands of the suit survive the armor rend and slightly tugging the labia open to that side?

MangoFishSocks

Oh sick. I hope any further news about the development team's situation won't be too harsh. I appreciate you taking the armor damage request into consideration. Feels down to earth.

We're pushing for an IC update tomorrow night :D. About the armor damage, possibly -- we have to use grafts for the armor damage b/c Daz refuses to allow high poly morphs for standard users for their Genesis figures (they only make the technology available to content creators in their store). This complicates things for us somewhat, so will have to see how it all works out.

MangoFishSocks

Hey Ero, I have 2 questions: 1) Will you mesh the next Inner Circle Update together with the monthly update? Less work and time required that way. 2) For Malise's nanosuit armor damage, could you leave a bit of fabric intact next to her genitals, creating a 'panties to the side' effect (NSFW <a href="https://i.imgur.com/184pjxZ.jpg)?" rel="nofollow noopener" target="_blank">https://i.imgur.com/184pjxZ.jpg</a>)? Or perhaps right in the crevice between her thigh and taint (NSFW also <a href="https://i.imgur.com/TjAS0ce.jpg)?" rel="nofollow noopener" target="_blank">https://i.imgur.com/TjAS0ce.jpg</a>)? It'd probably require some juggling with bones and keeping enough room for penetration but out of all the armors shown so far, her nanosuit seems like the best one to request this for especially if you break some fabric on her thigh too.

Ah, I don't remember correctly then.

What? The Sims? I don't know. I haven't played or bought any of the latest ones. I've only owned the very first version of The Sims. And I remember back then it was already pixelation blur.

I thought they used a fog blur. Or am I just that old that they've progressed to pixelation blur?

AltairPL

thanks, gonna try to remember in the future

Lol for a moment I thought I was looking at The Sims :P

Rubber Duck Debugging link don't work correctly with the parenthesis bracket and period at the end. <a href="https://en.wikipedia.org/wiki/Rubber_duck_debugging" rel="nofollow noopener" target="_blank">https://en.wikipedia.org/wiki/Rubber_duck_debugging</a>

yeah! The armor Damage look pretty good. i like the torn fabric at the shoulder, it look more realistic. Not like the old versions where only the intimate parts get torn.

Purple Witch

As always, I am in love with the work done, although I have a few thing to say: I hope all the personnal, professionnal, and code related gets sorted for everyone. I like the concept behind the armor damage and lust independence. I only have to say that as a rangers-wearer, I think the boots would gain from having the reinforcements, and sole modeled, rather than bump-mapped. It is very personal, and as I modeled a pair a few years ago, I understand it takes time and energy, while the quality is already good enough, and it might be a waste of time. Anyway, big love to you all, girls and boys, and see you around next update! &lt;3

it looks so amazing , i cant believe how much you always improve! keep up the good work! sometimes i think you made a diamand out of nowhere and then you pull out sth even better! i'm still looking forward for the art and the gameplay of the game itself !

MangoFishSocks

Sadly, Jon, the only 'high' quality projects I've seen are either in a 2D anime style or that bog-standard 3D style. Mostly directly built on Ren'py or RPG Maker, respectively. While there's nothing wrong with those and there are some gems buried in there, they just don't stack up against the quality of custom work from Ero, TK, Altair, Uber and the sculpting girl. It's especially a shame how most of them completely separate their H artwork from the gameplay in a gameplay/reward or gameplay/risk setting.

Spencer

Really sucks to hear development might be slow for the next couple months. But you guys are making some high quality stuff here and I really want to see it finished. There’s nothing quite like this out there

AltairPL

Thanks for the kind words MangoFishSocks. I know the concept you described - it's called rubber duck debugging (<a href="https://en.wikipedia.org/wiki/Rubber_duck_debugging" rel="nofollow noopener" target="_blank">https://en.wikipedia.org/wiki/Rubber_duck_debugging</a>). I need to bother Ero for a special bonus for a rubber duck :D.

Jon P

Definitely among the top of adult games, if not THE top. All of Eromancer's current graphics work isn't even comparable anymore to anything else I've seen, western or eastern. It's been looking like AAA studio stuff for a while, especially now with custom clothing sculpting added in. (If you/anyone is aware of similar badass high quality stuff, hmu! No such thing as too many awesome adult games.)

MangoFishSocks

The armor damage looks excellent already. If you keep your targeting and interpretation of physics the same, it can't be anything but great in future concepts. Sorry to hear that, Altair. Code blindness can be a tough thing to overcome. Back when I did some programming at an internship, one really helpful tip I got was getting another teammember and explaining to him/her what the code does and in what order. Verbally explaining that to someone else is a good way to figure out where it breaks for yourself, too, and you might even get a helping hand. Best of luck. P.S. Sorry if I come across as pushy when asking for updates. I'm just excited for this game's quality and your work to come to fruition, as it already has in the parts you've showcased. I think this game is one of the leading projects in western adult gaming, both in terms of gameplay and graphics (especially after the overhaul), and particularly how those intertwined back in the demos.


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