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March Progress Update!

🕑 Added 2018-03-14 06:06:41 +0000 UTC
March Progress Update!

Comments

Somnovox

Oh, sure. I just thought I would ask since I don't think I had seen it mentioned yet. Hope things are progressing to your liking!

Mebbe once we're back to regular releases and there's more room for constructive discussion about stuff like gameplay or H scenes or what not. For the most part I'd like to focus on getting the technical stuff related to the new art style fleshed out for now.

Cereliona

Specifically the Guilty Hell guy closed his off to new patrons because his game is coming out very soon.

Could be as early as tomorrow if testing goes smoothly. Once we get past v0.06 and have more regular major releases I want these minor releases to be more exclusive to the Inner Circle crowd.

it will be mostly in the first april week with "maybe" the battle test 3 :D ... what i would like to know if there is a future update plan on how the guys want to release the tests and the demos for the game in kinda an over all progress route

MangoFishSocks

Could you give us a quick update on when the next Inner Circle update will be posted?

Somnovox

Maybe they will address it, themselves, at some point. I only brought up the question and said it'd be cool and probably useful.

Yeah I was referring to Guilty Hell. Oh? You meant that he might have intentionally capped it? My bad then, I didn't know he could do that. Why would he do it anyway... It's more money.. So... Anyway if it's not mentioned in Enty's terms & conditions, you should be pretty safe...

I'm not disagreeing, but it might be why they don't want to do it?

Somnovox

Other content creators and developers do it just fine. In any case, just an idea. They shouldn't feel obligated, but I thought it might be cool. Another way to communicate with patrons outside of Patreon, another place to link content, and a place for like-minded people invested in the project to hang around and chat, if we like.

Might be overwhelming, thinking they have to be on there all the time providing interaction for us.

Are you sure they do and not the creator? I know that Guilty Hell guy capped his patronage or something -- or stopped accepting new patrons. Not sure of the details.

Hey Eromancer, ok totally off topic here, but I just discovered something about Enty.jp. I was previously donating monthly to another game on that platform too, and recently I discovered that they actually impose a maximum number of patrons allowed per developer. So you might want to look into that, incase you port over and you realize that it kinda restricts you on how much you can receive...

AltairPL

Portraits lighting will be different in upcoming Battle Test 3 - I think you'll be happy with the change :).

That part of the map is also supposed to be somewhat dark. Maybe there are better lit areas where it'll be far easier to see more.

Yes. I'm also had no problem seeing models in the last bettle test. It's not a massive problem. So still fine with your process. I'm just suggesting as a person who been working in visual contents field.

during the battle test i didnt had any problems seeing the character models, it all looked fine and nothing was to dark for me... maybe also a problem of light settings on the screen .. hm maybe that could be fixed with a "light" setting in the game or sth like it

Rendering images with backlight, the image looks dynamic, but people see just silhouette. It is really nice for poster or trailer. But to see object you also should show volume of the object. that's why i'm suggesting to add front highlight.

This is my personal opinion. Since you changed to render characters with behind light, characters are actually dark. In the battle test the map was pretty dark also. So it is very hard to see character. All character's suits are also dark color as well. What is your primary information in the game?? Character? or high textured model?? or enemy?? If you re-render your character with front light, players will easily watch your characters.

Maybe it'll work similar to the lust system. Each h-attack adds on another layer/changes portraits to reflect they've been h-attacked x times, probably goes up to three h-attacks/three layers would be my guess until you can get them to an ARIS unit. Maybe change their expressions in their pose portraits. Standing idle and bukkake third layer without rend-armor or high lust, maybe they're really annoyed and trying to flick some of it off. Ready to attack having trouble trying to keep a grip on their firearm, etc. After rend-armor or a high lust they're licking it off a finger, smearing it around. What have you.

MangoFishSocks

They did state a while ago that that was supposed to be a feature, showing cum in subsequent portraits and showing armor damage on the characters in the overworld. Personally I think the latter is just a quality of life thing but the first one would add a large layer of quality and effort, what with having additional portraits.

The way I understood it is that if any regular H-scene applies...fluids, those would persist on the character model through the current fight/the next fight, etc, wouldn't have to be a special scenario like you describe (though that would be neat too). Might be tough to implement, and probably wouldn't persist in story/dialogue sequences.

MangoFishSocks

How would a bukkake system work? Put one of the girls in cuffs or bound by rope in/after an H-sequence and then allow the other enemies to also get an H-sequence on that girl, adding more and more layers of cum? Or have an enemy wrestle with one of the girls to put her in cuffs or bind her with rope, and then have all the enemies rally around her with a situational H-sequence who then all cum at the same time and plaster the girl?

Somnovox

Curiosity, have you thought about(or am I simply unaware of) a discord server that patrons can chat on, give feedback, etc? I think it would be a nice bonus. I can understand if that seems out of the question. - Edited for redundancy.

Probably not for v0.06, but it's a lot more practical now that I'm getting better at 3d liquid simulation :D

Any plans for bukkake system in the next release/the near future?

so onxy is a hidden police force member that is interigating some bad guys with pleasuring foot- and boobjobs ! while marlise and neon are trying to destroy the currupted police forces =P

Getting more hyped for these new releases and the progress ahead, keep it goin!

myself yourself

ufff then im rly exited for this one :D

There'll be some twists you'll like, but full biomonster-type enemies wouldn't make sense in this part of the story.

myself yourself

aww prefer more variant of those less humanoid creatures instead of the typical male gangbang... although lesbian is fine :D

But that's not how female armor in games work Mango, you've forgotten the rule already?! Repeat after me; "the better the armor protection, the less visible it is!"

AltairPL

Attack of the Clones :P Seriously though, time will tell.

MangoFishSocks

Oh yeah I did see that but forgot it even existed. Thanks for linking. Personally I'd prefer to see *some* armor on her, like on her shoulders, back and thighs 'cause she is law enforcement. None on the good stuff, of course. Also giving her a mask to hide part of her face and covering her hair or giving her different hair color variations would make it so that the female cops aren't just 1 person copied.

AltairPL

In case you haven't seen it, here's the post with fem-cops: <a href="https://www.patreon.com/posts/august-progress-13624119">https://www.patreon.com/posts/august-progress-13624119</a> Though keep in mind, that her design may change a bit, since she was made using older methods and stuff.

Somnovox

I can see where you're coming from, at least that was how I felt when I became aware of the project and they started making changes to the art. Now, I look at it like this; I'd rather they make the very best game possible. As far as I have seen, this is shaping up to be the most professional, refined, and interesting ero game, ever made. I literally know of nothing that can compare. I would be surprised if anything comparable to this existed. They very clearly have not lost sight of the fact that the game is an ero game, but they are making it a deeper game, with a heavy focus on aesthetics, which I can appreciate. So, while I think no one would want to fund this game's development(or any, for that matter) in perpetuity, I feel like I owe it to myself and the developers to give them the benefit of the doubt that they are going to complete the game, with the caveat that if it ever becomes no longer in my best interest to support the game, I can simply not support it any further. Keep in mind, continuing to fund the game means you're funding the development. Once you've given enough to pay for the full version of the game, on release, they do not require that you fund it further. Personally, I really enjoy the in-progress information they release along the way. It's an added value that I appreciate as it gives me insight into the process, which I really enjoy learning. It also gives their intended audience the opportunity to voice their concerns and maybe help them make a better game, not that they're beholden to us to make changes based on what we want, though they've shown they consider our opinions. I also think they are aware of the concept of feature creep/bloat, and development hell, how things can become massively larger than originally intended, with no way to complete. At least, I think they are aware. So, in my opinion, if they end up with a really good ero game, great. If it turns out to that the game, minus the ero content, can stand on its own, even better, because that would elevate the whole project. If funding this game's development gives them the experience to really make knock-it-out-of-the-park ero games(and just games in general) down the line, and the financial incentive/ability to do so, I'm all for it. I can't wait to see what they make in the future, too.

MangoFishSocks

Fem-cops? Lesbian femdom? Sign me the fuck up. Also big vote on the Splicer variations.

dd209

Have to agree with Jondude. The new art is definitely pretty amazing, but it feels like the entire project was completely rebooted last year. Too late now, but I think in hindsight getting the game out the door with a reasonable amount of content should've been the priority, and the art reboot saved for a sequel, mini-projects or downtime.

Fem-cops will also have H skills. Considering having two different versions of Splicer enemies.

Faithel

Wow that's some serious work going on here. Glad to witness this development.

myself yourself

erm the only new enemies they are going to face are the police?

There'll be some story sequences with her in them

lul

So Ven won't be in v0.06?

Splicers still need to be converted to the new rendering engine, so will only be messing with stuff for Police currently. Stigmata still needs some work too.

Haven't focused on Neon at all for this test release -- i'm simply re-lighting and processing the current portraits. Will need to do the same thing we did for Malise after BT3 (see 'Post BT3' in the To Do list section)

To some extent it's not an option. Ven for instance will need conversion to Genesis 3, and all materials (for all remaining characters) need reworked for the new rendering engine. Ubercharge is testing someone who may work under him to help with clothing props that we think are necessary (Splicer's outfit, some props for the Syndicate characters). That being said, v0.06 won't contain any enemies or areas from v0.05, so I wouldn't be worried about it being the same.

MangoFishSocks

I disagree. The graphic overhaul has been a huge setback, but the base that was created back in v0.03 and v0.0511 is either still here or laid important groundwork for the new direction, and they've made leaps of progress since making that huge decision. Thing is, most of that hasn't had any real meat to it yet: it's just butter. Preparation for the main course. It also feels like that meat is about to be thrown onto the fire, with the lighting work coming to fruition and H-scenes being previewed.

Jondude

While the improvements are fantastic, please don't get caught up in redesigning everything. Personally it feels like no real forward progress has been made while you've been improving everything you already have, which is kind of a bummer. I mean with these new changes I feel the next actual demo won't actually contain anything really new.

MangoFishSocks

Excellent progress. Malise's suit looks much more realistic now and Neon looks great as well. Still no blue lipstick, though. ): Will the H artwork previews be solely police-focused for a while or will you experiment with other enemies as well after BT3?

JAM

I am certain that if most things go as planned this game will reach 10k per month, the amount of effort put in is honestly outstanding, good job.

Hmmjon

i wonder is lighting behind model ? wouldn't it be better in front of model ?

What?! still no lipstick? blasphemy, make neon alive again! Na just kidding :) Its Eros baby and i thrust his decisions ;) Even if i am in love with the old style the new malise looks simply stunning! i know some people complain about the changes and long time to see results. But for me absolutly worth it. Keep going with Joy for this project ;)

Antilles

Damn, really loving how expressive her face is!

Somnovox

You know, I was thinking to myself, "I do remember liking Malise better before..." then I looked up the old art. I stand turned 180 degrees. I prefer the new Malise to the old one, and that's not just because it's an updated fancier version. The proportions look better, the style is more interesting, and overall it's a huge improvement. All along I've really enjoyed seeing the improvements to the characters, but also the backgrounds, props(items, vehicles) as well as the enemies.

Shriekykite

I'm going to miss Malise's wholesome 70's pornstar look from the previous iteration. Everything is looking great though. Amazing to see what you guys are doing these days.


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