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Inner Circle Update for June 8 2018!

🕑 Added 2018-06-09 07:41:28 +0000 UTC
Inner Circle Update for June 8 2018!

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I can see their viewpoint as well Mango. Here's a game that under it's previous development progress was going along relatively smoothly for what it was, from OUR point of view. All of the sudden, they're overhauling the game engine, changing render programs several times and all of this has delayed the game, in addition not even a yearly release of some section of the game. Granted the release delay is due to the overhaul, but the rest of us who are inept as programming, CGI etc etc etc can only see it as negative excuses. Then there are the people who have pledged to other h-games they had their hearts set on that have flopped. I would very much like to see MATM to succeed, I don't intend to pull my pledge personally unless money becomes very tight, but even I worry about these things as well.

MangoFishSocks

That sounds very promising. Doing it will most likely lose you some support, but probably save you some down the line too as those that were on the fence won't stop their pledge. About your other comment, it's a shame most people with harsh criticism will never see it that way. It 'excuses' the non-content development time, for lack of a better word.

Almost all of the techniques we developed in the later stages of the old art style carry over into the new one, so I wouldn't feel like that was wasted effort. The way we make maps now, for instance, is simply an augmented form of our previous iteration from v0.05. The new art style though is as much about being able to complete the game as it is a visual facelift. Hand-painting features into hundreds of images was never practical, and a need for working smarter really made the art style change more appealing. Basically, the scale of the project demanded more automation, and using newer tools offers us that capability. The old style however was very much chained to the tools and the process, and attempting to continue with that using tools not designed for it would have just made it even more amateurish and awkward looking.

It's especially confusing when new potholes hit development and we have to change directions for a little while. Tasks that weren't completed in the previous to-do lists still stand until we get back to where we were in Daz/Iray with Maya and Redshift. There will be ongoing new tasks in Maya for a long while that we'll work on intermittently. Things like material application automation scripts and such. I can make a pretty well-educated prediction for a list of tasks for the next monthly update that will cover development up through at least the Enty launch and toward the next major release.

CC

This. This. This. I am, for the first time, considering dropping my support for this game. I've been a supporter now for 3 years...which is crazy considering it feels like they had a decent game almost a year ago (before the art overhaul was first announced). The art update would have been totally acceptable for a new game.

BazookaDre

While I am still supporting the game...the one thing that irked me is that they went through the whole engine/graphic overhaul after already getting into the game. While I always favor quality, this may have been better done on a sequel. However, now the path has been chosen and I feel that maybe some patrons like myself feel like we've footed the bill for the development of two game engines rather than one. My advice, get a playable demo out, get people feeling confident that this game isn't in dev hell or in endless dev.

that actually sounds kinda nice, i am only a pledge from recently, i believe 0.04? but this game is so nice and so interesting in both visuals and gameplay that i cant wait to see how it evolves further, with such a list or spreadsheet the rest of the pledgers could get an idea as to what to expect in terms of time and details according to what needs fixing or completed, it'd also make keeping track of the increasing quality of the game all the easier

MB

They do have something like that on previous posts, but it is hard to keep track of. Maybe a IC post with a view-only link to a Google Spreadsheet that lists all the tasks remaining between now and v0.06 (or v0.1, as they talked about given how much work is going better than expected with the engine), with up-to-date statuses like "Complete" (with date), "In-progress" (w/ estimated completion date), "To-Do" (with no date, because your man power is limited).

MangoFishSocks

This update and the last IC one were kinda dry, which is understandable given the tasks at hand. Let's hope you get through alright. I also vow for this completion chart/checklist. It would ease a lot of minds.

Hopefully my financial situation is in a good area soon. I'm not giving up on the project but I'll be back for sure.

AltairPL

Believe me, we would like to get past this stage of development, and get back to the release schedule from before, as quickly as possible as well, but rushing things and taking shortcuts is not in anyone's interest. We are aware that some patrons want something more tangible than just words and images, and we understand your, and some other patrons, reasons for for leaving, so there's no need to apologize. Thank you for your support and good luck wishes, and hopefully see you around the next big release ;).

Been too long without an updated version release. Battle test got my hopes up but it looks like this conversion to the new engine or whatever "progress" is taking a bit longer then expected. I admit I know nothing of programming or whatever process it takes to make a game like this but from a consumer standpoint, I feel neglected. I've been pledged to you guys since November of 2016 and I've increased my pledge from that point til now. The game looks great and I can't wait for you guys to finish what looks to be an awesome game. Therefore, i'm pausing my pledge until I see something in regards to v0.06. Maybe if we were given a completion chart or a list of things to do up to your new demo I would reconsider. Until then I'll be turning away my support. Sorry guys, and good luck.


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