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November Progress Update!

🕑 Added 2017-11-09 16:21:12 +0000 UTC
November Progress Update!

Comments

White Rabbit

Well, She is hot. :D

This is stunning !!! You guys sure know how to take away the patience from us :D I really like the new Malise and her new hairstyle. Although Neon is still my favorite. I was wondering if you will show us Neon with her Blue Dress-alike suit in the new model ?

I’ve been following this game for over a year now and I’ve finally become a Patreon for it... your absolutely rite I’ve always wanted an adult game that shines, especially American language based. Your doing this... this literally could make you the absolute top devs. In the gaming industry for adult entertainment. This project is so big I’m excited.

James Denning

Oh yeah, I like her "pistols" too, she has a "beautiful pair" ;)

Two Threenine

All I want right now is a real life functional replica of those beautiful pistols. Absolutely amazing, keep up the fantastic work.

I like those first and last hair highlights.

Preach, brother! Preach! I concur and share your sentiments.

Venus

Missed that :P

AltairPL

@Venus It's actually mentioned both in October 26th IC update and this one: "And yeah, we've changed the hair color some since the old one simply looked really strange in this new style." Can't tell you both if and how it will change, though.

Venus

<a href="http://data.whicdn.com/images/240293354/large.jpg" rel="nofollow noopener" target="_blank">http://data.whicdn.com/images/240293354/large.jpg</a>

Venus

Speaking of hair, how about some highlights? <a href="https://i.pinimg.com/736x/1f/86/59/1f865920d414fddfab5724e63e17e627--highlights-for-short-hair-short-highlighted-hair.jpg" rel="nofollow noopener" target="_blank">https://i.pinimg.com/736x/1f/86/59/1f865920d414fddfab5724e63e17e627--highlights-for-short-hair-short-highlighted-hair.jpg</a> and <a href="https://i.pinimg.com/736x/df/c4/cd/dfc4cd72616eafce3ac1c2e5e397f035--silver-highlights-on-dark-hair-curly-highlights.jpg" rel="nofollow noopener" target="_blank">https://i.pinimg.com/736x/df/c4/cd/dfc4cd72616eafce3ac1c2e5e397f035--silver-highlights-on-dark-hair-curly-highlights.jpg</a>

Venus

Regarding everyone that is moaning about the lack of playable demos... please consider another angle. Personally as someone that has been an inner circle member for... ages... I just don't want this project to end without it reaching the potential I see in my mind. There's a gem of a story, scenes, girls, bots, guns, monsters, game-play and intent here. A part of me is worried that all this effort prematurely ends and we're denied the amazing title that we've been dreaming about all these years. Instead of moaning about the lack of content how about motivating and drilling these chaps with ideas and constructive criticism. Oki rant over. @ero: Show us some boobies! "See what I did there..."

Venus

OMG! Once I noticed Spassmacher you're completely right... since when did Malise become a brunette?!? I think the guys may have accidentally slipped some hazel in there.

No worries, it's all good. That absolutely was the plan, but it became clear we were pretty unprepared at the time for what a game of this scope requires (some people have suggested the scope has been growing, but it really hasn't; with the exception of adding new party members, we still only intend to do what was in the original Patreon description). We pretty easily could have made it a much simpler experience than we intend for it to be now, but I've been taking the gamble that you guys want the game to really shine. I think we'll be able to get back on track with frequent updates after v0.06 rolls out. The bottleneck at the moment is that until we have the game looking consistent with this new style I don't want to put something major out. Old releases go way farther than Patreon over time, and without the context of all that's been going on it'd be a really jarring/shoddy experience for someone who is having their first impression of the project.

Maybe I was being too harsh when I expressed my frustration, but having been on the "losing" side of failed kickstarters and false promises has made me feel jaded about releases. Let me reiterate, that following the poll you created around the end of last year, we were said that game content updates would be released every 3-4 months (the equivalent of 10$ that I was paying per release). That being said, this is the only adult content game I support with my wallet because I honestly believe in what you're creating and the quality of what's being presented by you - I wouldn't have pledged if it wasn't. If you view my previous post as a personal attack against you and your team, then I apologize, it wasn't my intention. My intention was to voice my concern, and I guess that was muddled by my own frustration. I want this to be the sort of project that you enjoy making and the players to enjoy its fruition.

Iiris Dreadtide

Thank you, it does help. Good luck, guys.

Hell, never mind what you're having to pay the other four developers currently is entry-level pay, if not below it after Patreon takes their cut, for their respective fields.

My response was aimed at Dan :X. The reason I don't like to speculate on dates anymore is for reasons like the above. If I say "we hope to get it out by XXX" then "XXX" gets etched in stone and it comes back to bite us. That being saaaaid, back in early October we were looking at potentially trying to get v0.06 out by the end of the year, but this was before all the Patreon craziness crippled my productivity for the last half of the month. I also think adjusting battle to the new art style could take longer than we were thinking. I gave a pretty lengthy response to Marco a few comments up that lists a rough outline of our remaining major tasks, so hopefully that can give you some more insight.

Iiris Dreadtide

I admit to some frustration. I see lovely art updates and I would dearly like to play. I stated the length of time since the last playable update (for me) to contextualize any discontent I might be expressing. I did not mean to sound hostile, so if I did, I apologize. My goal, and I realize it might not have been stated well, was to get a rough idea as to how much longer it might be until a playable update. As I have no idea what goes into this process,I find it difficult to know the importance of any one development. In my case, your second reply was mostly what I was looking for, though I was hoping you might state when you hoped to have something (which would not be a promise to have something, merely a statement of goals). You have had regular updates and developments, though, and I appreciate that. I continue to hope for your swift progress and success.

Let me follow that up by saying that I understand your frustration. I really do. But we feel that cutting months off the project by doing this art overhaul now instead of having to redo things down the road is absolutely the right answer, even if it sucks right now.

Yeahhhh, I'd definitely never be so stupid as to *promise* anything like that with the sheer volatility of game development (even more so with adult game development). Since you want to twist my words I'll suggest you take off your rose-colored glasses and try to understand that things don't always go to plan. I justified multiple times the delays up through the summer, and once we brought Ubercharge on we were given a great opportunity to make this game way better than it ever could have been previously. Also, if I was going to milk you it would probably be wise not to *lose* money doing it. Paying four people and not taking a paycheck means I'm losing money on this project right now. So yeah, watch it with the ridiculous accusations please.

Since our dear creator ignored your message, I'll add that he promised us a tangible update once every 3-4 months, which is why he also changed the payment module from per update to per month. Judging by the fact that certain indie creators have been known to milk supporters from their money, I'm starting to wonder if this project is going to wind up the same. Over a year without an update is simply stretching the boundary of my patience.

Currently, only things that will be in v0.06 are getting converted. This is so we can get v0.06 out ASAP. v0.05 content actually will not be in v0.06, as you'll simply start where v0.05 left off. Once v0.06 is complete we'll begin the next phase of the art overhaul, which will include revamping all of the v0.05 content (including the Fleshfather :D).

Subjectivity

Any chance Malise's hair might get darker again?

Very good re imagining of Malise especially. Like the new look and the new kit really fits well.

Jamie C.

this is going to be amazing! Question I been wondering since the update to the corruptors will the flesh father be also getting some kind of re-texture done to him. He would seem out of place with all these fine textures being used. right now he already seems very well plasticy and metallic rather than being something made of flesh. Cause when I see this new corruptor compared to the older version he now looks more or less realistic.

Me likey!

The updated Malise pistols look like cyber-punk glock-17s with a top ejecting slide. The update for Malise herself looks good, kind of a Catwoman vibe going on. If you wanted to stick to something like revolvers you could have gone with longer barreled semi-automatics, kinda like the original Robo-cop pistol. This would give a weightier impression to them while still being cyber-punk style. If I remember rightly, that pistol was based on the Beretta 93R.

I like Malise's new look but there's something about her old hairstyle that makes her really stands out. I'd love to see the old hair style but in high res instead of this new basic looking hairdo that she got.

AltairPL

I try to make the game scripts as modular as possible, but remember that most of the game scripts are still based on vanilla RPG Maker code, which quite frankly isn't the best. I do rewrite and/or optimize it as I go, but I can't just yank it all out and code it from scratch... not all at once that is. Previous battle engine overhaul, even though much faster and stable than initial, was still built on some flawed concepts and ideas. Main problem with it was that whole hold mechanics was slapped on top of the battle engine instead being a part of it. Also, the way some of its parts were made would prevent me from implementing some planned features later. Newest, and hopefully last, instance will have those and many more potential problems sorted out, and on top of that it will be much more stable, functional, and easier to maintain... not counting initial debugging hell I'm in right now. Making game engine/framework of my own is my dream and I hope to make one at some point, but it will require insane amount of time and work. Game engine itself, game scripts, editor, just to name the few. Believe when I say: making one with MATM in mind is not a good idea, and keeping current course of action is in everyone's best interest. That said, programming and art are completely separate aspects of MATM development and both are developed in parallel.

Yeah, v0.06 will still use RPG Maker, but all of our work on art will carry over to the new engine. We should be able to make a simple test release showcasing aspects of the new art style for the IC once we get battle looking decent. I'll likely be overhauling the Police enemy next so we can use him as a test enemy, and then I'll get on with that. As far as v0.06 itself goes, the two major tasks are finishing the art overhaul and then finishing the content. Beyond that, we will need to make some UI changes (not only to pretty things up for the widescreen format, but to adjust to the new art style), and APL is working on smoothing over the battle engine overhaul he performed awhile back. I (with the help of Ubercharge and TK) need to finish overhauling all characters that need to be in v0.06. This will allow us to render new portraits so that v0.06 has consistent artwork throughout. There'll be a period of testing very soon where we need to get things like battle effects / battle backgrounds / portrait lighting correct for the new style, similar to how we had to overhaul sprite lighting to get sprites looking good with the new highly detailed maps. The character overhauls have taken precedence over work on maps this month since Malise has required a lot of custom modeling/morphs, but Ubercharge and TK will continue their work on that once I begin rendering portraits / enemy animations and working on the story cutscenes in the new style.

Criss Cyanide

Damn the new Malise look is killer, a little biased due to the new Hair Style though :P. If looks could kill and all that haha. Won't even pretend to understand a sliver of all the technical stuff and background stuff that goes in to it all but the results do speak for themselves. &lt;3

Iiris Dreadtide

Guys, it has been over a year since the last game update. Were you planning on releasing v0.06 any time this year? All these pictures are great, but it'd be nice to get something to play with more than once a year.

I'm really loving this new look for Malise. The softer face geometry is much more appealing to me than her previous appearance. Or maybe it's just an effect of the lighting. Meanwhile, although I'm glad to see how much work you're getting done and excited for what it means for the finished product, I'll admit that I'm beginning to get antsy over the wait for a new playable demo.

Do I understand correctly that the next version (0.06) will still use RPG Maker? It's nice to see what was accomplished this month, but a little overview on what still needs to be done until a new version can be released would be nice too. Not much detail or ETA needed, just to manage expectations and see where we are on the bigger picture.

Wait you changed her hair? now i'm sad, i loved the old version

Hi! I'm very glad to see your progress in last few months. I'm a hardware programmer - that is not so far from programming at all. I'd like to raise an old painful topic about the game release. When we write a firmware for hardware, we write some modules and then maintain it as is. I mean we write a code with a certain set of principles and programs. 2-3 years later the principles may change significantly. But we don't re-write the previous firmware. Finally I mean the following: you pay too much attention for graphics and other stuff (it's really great, no worries). The process of re-writing is endless. You'd better write a high-quality engine code and make a release. You may add or change textures easily in future. Best regards. Hope to see release of 0.06 soon.

HonorablePsycho

I'm getting more excited about this game as these updates continue!

Malise looks very delicious now

Faithel

Ammmmmazing work out there !!! Keep this up wow

Faithel

Wooooooow.... !!!!!!!!!!

first!


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