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Inner Circle Update for November 28 2017!

🕑 Added 2017-11-28 17:44:53 +0000 UTC
Inner Circle Update for November 28 2017!

Comments

Jamie C.

I agree with Arnold the story and environment hooked me! I like the other bits but definitely story and your guys amazing world spaces. :D its a fun game and should never be a one time deal it should be like bacon or cake you never get enough.

Only fan base wishful thinking at this point. It would be very nice though. Maybe we should be making up names for MATM 2. MATM 2: A New Stretch.

malise and the machine 2 in unreal engine confirmed?

Thank you for that extremely hot picture of Malise, and for the hard work that you guys are putting in every day. It's great to see these kinds of progress being made with each update. I share the same level of eagerness for v0.06 but I know it will take quite a while more for you guys to get everything pieced together. So keep up the great work, and remember don't burn out yourself... keep things at a steady, manageable pace and I look forward to a great game, even if it means another few months in the works. I only have one wish though and that is to not only have awesome graphics but also a compelling storyline that keeps players glued to it. I know it's not an easy task having to do graphics, animations, coding and storytelling when you guys are working with a very lean team. Let me know if you need any form of help, I'll be glad to chip in in anyway I can!

DCLXVI

I can't get over it. A game like this needs animations. i would not mind waiting 10 more years if it meant animations would be included...

Not in this detail, and by particle simulation standards this is a pretty simple example. Granted, we haven't been doing it long enough to know all the optimization tricks, but the one in the video took between 5 and 10 minutes to simulate, and then another minute to mesh a single frame (I actually cut it short before all particles came to rest -- the one used in the actual image with Malise probably only took two minutes before I cut it). It could however be pre-baked into an animation to be used in a 3D game engine.

Still not sure yet, but it'll be easier to gauge once the actual remaining content is the only thing we have left to knock out. The stuff in this post is a good example of something that had to be done earlier than expected, and until battle and the interface is working in the new art style I can't say there won't be more things that could throw my estimate off. I'd like to have an inner circle test release once we get battle put together though.

I'm surprised Youtube hasn't busted that clip yet for the pose. The simulation "rain" is probably okay by their standards though.

Would it be possible to use this stuff realtime in the Unreal Engine?

Not your bussines

Pretty cool stuff, from a technical standpoint the project grows evergoing more intense. I know this gets kinda old but could you give us a approximate date for the release of v0.06? Seeing all these really cool advances just keeps growing my hunger further and further for finally seeing all these things playable and used. Also that new look for Malise is just amazing, can't get enough of her!


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