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Inner Circle Update for July 30 2017!

🕑 Added 2017-07-31 09:33:51 +0000 UTC
Inner Circle Update for July 30 2017!

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I kind of imagine this lady being rather embarrassed personally. First stance standing in a sort of rigid "tough" pose. When the vest is broken a more concerned stance closer to what it is now with legs brought closer together and arms in a sort of concerned arms loosely crossed. Broken armor stance she's trying to hide her breasts with one arm, sort of hunched over with her legs closed and trying to guard with the other hand.

Here's an updated look at the same render after more work on the character and some additional lighting experimentation today ( <a href="http://i.imgur.com/imLrpkJ.jpg" rel="nofollow noopener" target="_blank">http://i.imgur.com/imLrpkJ.jpg</a> ). Ubercharge will be taking this lighting setup and matching it in Redshift to test values for environment lighting. We're getting there I think!

I liked the style for Onyx also. The big problem is it doesn't work with any of our assets without a lot of customization. There are two separate components to the old character style; a set of shaders that only exists for the old rendering engine and would need to be recreated from scratch for any other, and a really ghetto edge detection filter which was honestly more of a crutch to get things to be cohesive. Another problem is that those shaders don't respond to anything beyond simple lighting, so they are a nightmare to work with for environments. But yeah, since we have to use another rendering engine for maps, there's a growing divide between the look of characters and environments. Using this new PBR style (which we are tuning to give a similar vibe to the old artwork), we'll be able to have them perfectly cohesive. Here's an update on my work on the fem-cop by the way, showing the results of some lighting experimentation and material improvement: <a href="http://i.imgur.com/imLrpkJ.jpg" rel="nofollow noopener" target="_blank">http://i.imgur.com/imLrpkJ.jpg</a>

New rendering workflow looks to be paying off with this render. Hope to see more growth as you go on. Character art is what got me interested in the first place (saw a picture of neon somewhere i cant recall)

Somnovox

I like the idea of monsters turning on the enemies when they're exposed. But I also like the idea of friendly critters, robots, whatever turning on Malise or Neon when they're exposed, too.

Somnovox

I liked the style Onyx was in, before, and I hope they can bring that back, most of the way. I -liked- the black outline thing. It was visually interesting and yes, set MatM apart from other 3d art. A sort of stylistic touch. Adds an almost comicbook feel. Especially since a lot of the game is in stills, it suits the format. And I think it looked fine in animation, too. Maybe include it later as an option you can turn off, if they must. Then again, I don't want to make a shit ton of weird demands. I'd just love to see the game come to completion. Head and shoulders above any other H-game I've seen.

MB

Or for you to initiate h-attacks on enemies.

Ashiel

Given the apparent armor damage, I'm really hoping that breaking armor on enemies opens them up to H-attacks. It'd be pretty awesome for H-monsters to turn on exposed enemies. :3

Mostacho

She is - like the other 2 i told to you - also a realy nice Model for another new Artwork Print ;)

Antilles

The fabric and lighting looks amazing, but when it comes to the skin and eyes I actually prefer the slightly more stylized approach like Onyx had. I also like the black outlines, I feel they really gave the game a bit of character and help to set the artwork apart from a lot of 3D ero work.

Tadd Morgan

100% agree, it is excellent to see some variation!

Hey i really like that new Model! especially the body measurements ;) I Love Neon, Malise, Ven and Maya Design but they have nearly all the same physique (big A, big T). Well its a Great physique :) But good to see that there are more different types of Female proportions later in game. And this is a nice Preview and wise to give some people stuff for the eyes so they calm down a bit ;)

myself yourself

any prediction of when the v 0.06 will be out? :3

Fredinator

So hot. I love her. She reminds me of RE Revelations. Btw. is there a planned feature list anywhere?

You guys will be the first to know once we have one!

CherryBlossomStorm

Can we please have an ETA on 0.06. I feel like scope creep is consuming this project. There was an entire post about a single character's hair, and it's been over a year since the last public demo.


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