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January Progress Update!

🕑 Added 2017-01-01 17:10:14 +0000 UTC
January Progress Update!

Comments

Drew

I don't think the game can work like that. Lust is tied mechanically to armor damage. Anything that reduces lust also needs to repair armor, and "fix status effects" the way an ARIS does. If Lust is ever tied to health via some fancy armor core, it'd need to heal too. That's basically an Inn effect, which is why we have so little access to it. I think instead we can expect more control over the impact or accumulation of Lust, if anything.

Really excited for this update, my only complaint is that there should be a way to get rid of or reduce lust beside using the Aris machine. There are many enemies that will keep spamming the same H-attack all over again and it's not fun at all trying to deal with those when your struggle does close to nothing with your lust so high. I think it's ok that character gains lust quickly but if there's no way to get rid of it then it's a problem. It's also dull to backtrack to the Aris machine just to get rid of lust. My suggestion is to add a remedy/potion item that can get rid of lust or give the characters a skill that costs SP that will submit the character to the H-finisher (Call it climax or something) but will significantly reduce lust after the H-finisher is executed.

Fredinator

I still think skills should not be tied to the armor. What about a skill-core you find along with the armor that can be equipped? That way you could use the skills you want along with the armor you want. For example I want to use neons heal ability with her blue armor but I can't :-(

The new enemy is really promising and I really hope that H-attack described on previous comments will come true : I can't wait to see restrain (with handcuffs) and double team on Neon or Malise. A little personal suggestion : a double team with one policeman holding Malise or Neon (or handcuffed on a previous attack) and a (forced) kiss from the other policeman, when she is lust sick...

A more specific idea: Four stage H-Attack. 1 is Cuff. 2 is Frisk (groping + fingering). 3 is Detain (pushing them down). 4 is Incapacitate (choking + fucking OR choking on cock until pass out)

Anything that exaggerates actual police stuff will make a great H-Attack. Some kind of sexually aggressive detainment protocol makes a lot of sense. The handcuffs suggestion is brilliant, and having those handcuffs stay on past the H-Attack sounds really cool.

There's a lot of good suggestions above for the police already, i just wanted to ad that fhe first thing I thought when i saw them is that their suits look like they are pretty hard to take off (especially when there are two angry/lust sick chicks shooting at you). They will have to use whaever is strapped to their belt once they have a character restrained. If a second police then joins in on the same character he could take the time to uzip while is colleage keeps her restrained

Love the new stuff, and some of the suggestions above. Blade Runner and Equilibrium are good sources for visual inspiration -- either a dirty, grimy techno punk or that kind of oppressively clean. The animation looks good, but with how fast those light posts are whipping past, I nearly got motion sick looking at it full-screen. For the police H-attacks, I love the idea of anything highly restrained -- using batons, cuffs, zipties, or tasers are obvious contemporary tools, but more futuristic SF ideas might serve well too: say, a kind of smart-bolas, that can wrap up a target, or sound cannon to stun our heroines. Love the stuff you guys are doing! I know I'll love what comes next!

Completely agree with a dominating theme for the officers. I was thinking a standing 69 or using that baton as a butt plug, bonus points if it's a shock baton.

TK made a bigger render of his tileset (way bigger) since the last one was just a viewport screenshot that lacked details. This one is like 10,000 x 16,000, so you may have to give it a second when zooming in for the details to render. <a href="http://i.imgur.com/BjEazHP.jpg" rel="nofollow noopener" target="_blank">http://i.imgur.com/BjEazHP.jpg</a>

Mav

Anything "Shadowrun" is a good place for dystopian aesthetic as well. They recently released some pc games which may be good for inspiration. Pictures of the old pen and paper game may be good for mood wall stuff. As for police h-attacks, I think you'd have to get creative here, depending on the circumstances of what the police are up to in the game. I can't imagine normal officers being up for h-attacks other than handcuffing and tasing. If I assume they are evil/corrupt/dystopian, then the obvious choices would be restraint, or domination. Maybe the move is "assume the position", sort of pushing the girls face down/ass up. If they are stripped on the bottom, you could go from there. Or even commanding them to get down on their knees, but I'd imagine they'd have to have lust sickness to even listen to them without struggle. Just a few thoughts.

Having multiple H attackers (or restraints, which as currently planned may operate similarly to an H attacker) is something we've been planning for awhile :D. Part of AltairPL's job with the battle engine overhaul is to make accommodations for future ideas such as that one that haven't had their foundations laid yet. I wouldn't consider it backtracking since we plan to add additional H attacks for enemies, and it's likely that higher level versions of previous enemies will show up in different parts of the game.

I think it would be pretty rad if enemies could stack H-attacks on one character, like for instance a vororaptor (sorry if I butchered it, going off of my terrible memory) starts an H-attack on Malise, and while it's still happening a 2nd one can also start one on her, so that she's getting double teamed. Obviously thats a ton of work and back-tracking, but maybe for future enemies?

Police brutality: Only this time you kinda want it. :P


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