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Nightripper - Full version plans

🕑 Added 2017-10-04 04:28:05 +0000 UTC

Comments

PUPPET COMBO

:) Signs will be part of the new map system

PUPPET COMBO

Thanks for the suggestions. Taking notes

Zac Peachey

Just a few thoughts. Mind you though I haven't finished it yet: Sliding down the motel staircase when your not moving. Blu ray mode? Though Raw pretty much covers it. Better window textures so there not so repetitive for buildings. Tiny bit better optimisation. Over the shoulder button when being chased by the killer. Just so you can see how far away they are, and lets face it, it would look awesome and tense.

somewhat

Adding street signs, and possibly street names, could be a good way to add a few references. Don't put too much furniture in the way in the interiors, we need to be running as fast and as uninterrupted as possible! :-P

Zac Peachey

No, your definitely right. It would break the desolate atmosphere and isolation. Just having another person would break that.

PUPPET COMBO

When there was a shooting a few blocks away from my house and they taped off the whole block. Everybody had to go around. There was no getting through. I guess having people walk by could contaminate the crime scene. By the time she realizes the ripper is after her, it's too late to go back. I thought about adding a cop but it might break the desolate atmosphere. Let me reconsider

Zac Peachey

Hmm... from playing what I have so far the only real thing that's really on my mind is why she didn't go under the police tape and walk to the other side past the police to her regular path home. I get it's a crime scene and there'd be no game without it, but it seems a bit silly - even for slasher standards - that she'd find another way home even with a serial killer on the loose. Maybe if there was a cop there to stop her it would be a bit more logical. Anyway, sorry, I'm nit picking.


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