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Texas Butcher Plans
🕑 Added 2017-08-05 06:12:08 +0000 UTC I was thinking today about future plans for the game. Figure I'll write it down while they're still fresh so I can remember this stuff later.The June demo is the most current version of the game with the latest mechanics and code. The july demo is from 2015 but I'm going to be using the same opening, cutscenes and some of the levels in the full version.
When I left off I was working on a lot of mechanics that bogged down the gameplay and really complicated development. Progress slowed to a crawl as I tried getting it all working together.
So I've been think about what features I'm actually capable of completing (I can save other ideas for a sequel)
- weapon throwing, and punching to knock npcs down.
- ground executions when someone is knocked down
- dragging and hiding bodies
- cleaning up blood in a room
- damage on dead bodies (Exploding into gibs)
- People flee from you when you're spotted to the exit point in normal mode
- Hard mode that keeps the instant fail
- Score system - needs to make a comeback
- More weapons obviously
- child locks on some light switches (not every light can be toggled)
- crawling when someone is almost dead https://www.youtube.com/watch?v=XwL5ftRkfCU
That's it for now. Hopefully I can strike a balance between fun, sandboxy gameplay and something I'm actually able to finish as a single person.