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Look who's talking [Engineering build 0.3.2ap]

🕑 Added 2021-08-07 15:20:54 +0000 UTC

Comments

Firrebo

It was this one https://www.undertow.club/threads/dynamic-girlfriend.5603/ https://www.undertow.club/attachments/cgma_dynamicgf_1_8_1-txt.37764/

HYPERDEEPdev

This is something that's always been in the back of my mind, but because of the restrictions of the Android platform wrt shaders, animation, etc. (and the fact that HD is technically more complex than it might appear on the surface) it will probably be a pretty big job to get an Android version working satisfactorily. For example, HD-chan currently has almost 200 bones, but the limit for mobile platforms (as far as I can tell) is 75. It's not impossible with workarounds like splitting the mesh into separate parts, but it will be tough. For that reason I wouldn't hold your breath on an Android version coming soon. I definitely have it in mind for the future though.

HYPERDEEPdev

Could you send me a file that isn't working for me to have a look at please?

HYPERDEEPdev

Bollocks! Didn't even occur to me that it would struggle to load in a simple text file. I must have cocked something up somewhere. Will look into it and issue a fix probably early next week. If you get the chance could you link/send me the dialogue file in question for me to test?

Christopher Hall

I’ve put a selection of dialogue files from SDT in the dialogues folder but they’re not being seen by the game.

Scrattys

Now only thing i need is support for Android! I love writing dialogs and play around. But i am on the move most the time. So Android support would be super awesome.

Firrebo

I tried loading in a quite big Dialogue File (eg. 1270 rows, 142kB in size) and the performance hiccups were, huge. I get that this is the first implementation, but even starting the game took a while longer.


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