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HELL QUEEN, RECEIVE ME patreon build

🕑 Added 2025-12-01 00:14:14 +0000 UTC

Comments

Fortunae Virgo

the purpose of starting combat by drawing a new hand is to "Roll the dice" and see if you get to win, yes. The deck is your dice, and the point of the game is to optimize those dice as much as possible. I will consider doing an experimental mode so we can try your idea out, but it feels counter to the point of the game to me. You will still need to luck into good combat cards at the beginning of your turn, and yes, getting to play some and then redraw them at the beginning of combat will make it easier, but the game ultimately will need to balanced such that Making a Strategically Good Deck is required to Win. I think this probably feels so frustrating because the game still lacks a lot of the balancing and design that is required to enable a player to Make their strategic good deck. That's where I'm going to focus my attention. That said, I am planning on adding card/artifact mechanics that will allow the player to start combat with some extra predictability. I still havn't programmed a "Choose a card from your hand (or other source) and set it aside" type mechanic but I want to.

Fortunae Virgo

thank for letting me know!

Mayor T

I talked about this a few months ago but I still really dislike the way the hand gets completely wiped when going back and forth from the stage to combat. I think it would make a lot more sense for unused cards in the hand to roll over to the next phase. currently during the stage phase of a turn there is no reason not to pop every card for its coin value. it would be much more interesting to have to decide whether to spend a card or to keep it in your hand for the upcoming combat phase. conversely, it really, really sucks when you enter combat and your entire hand is cards that only have stage effects. right now the game feels like it's impossible to win unless everything lines up just right, over and over again. there needs to be some way of controlling the randomness, and I think unused cards staying in the hand between phases is the answer.

Dyren

The card 'Messy Kiss' has a +1 coin icon in its low detail image, but doesn't have that icon in its detailed version.


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