Visual Tech Art
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1 - UV Atlasing (Index setup and animation)
🕑 Added 2024-08-18 09:51:39 +0000 UTCIn this video we go through the basic implementation of UV setup for texture atlases.
At the start I briefly explain what atlases are and what they're for, in case you didn't know :)
Comments
Andrea Giampietro
My current knowledge is that Texture Arrays are the most efficient form of "collection of images" memory wise. The downside is that they don't support MIP Maps... So, as always, it depends on your use case :D
Eugene Flormata
do you know if texture arrays would be more performant for flipbook fx vs uv atlas?