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1 - UV Atlasing (Index setup and animation)

🕑 Added 2024-08-18 09:51:39 +0000 UTC

Comments

Andrea Giampietro

My current knowledge is that Texture Arrays are the most efficient form of "collection of images" memory wise. The downside is that they don't support MIP Maps... So, as always, it depends on your use case :D

Eugene Flormata

do you know if texture arrays would be more performant for flipbook fx vs uv atlas?


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