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[B] Cyberpunk Interiors 03 — Ripperdoc

🕑 Added 2023-04-25 13:57:50 +0000 UTC
[B] Cyberpunk Interiors 03 — Ripperdoc

Comments

Simon 'Landmine'

That's fair enough - no real need for them now, just wondering! :-)

PeaPu

It did cross my mind to add organic parts (i.e. heart/liver/brain in a jar) but alas the pack would've been delayed by a bit if I decided to add those. We'll have to fit them in another pack. :'(

PeaPu

You had me double-checking our weapons packs there :D I think we do have a few assets there that are definitely too big. (that Tec-9 and Handgun 16 come to mind...) But most of them seem to be good. Our AK is almost perfect dimension wise :D

Simon 'Landmine'

Are there going to be any 'cold storage' organs or other parts for those organlegging ripperdocs?

Simon 'Landmine'

So many learning processes! At least you didn't create the "eight foot Glock" I found in someone else's pack!

PeaPu

Yea, I find smaller items can get away with being a little bigger (e.g. forks, bottles) or abstract items (pillars, machine rigging, etc..). But most items, especially ones we're used to seeing in our daily life better be to scale. Unfortunately, we didn't quite adhere to this principle perfectly in many of our previous packs, but 'tis a learning process.

Simon 'Landmine'

Yep, I agree that furniture and larger items need to be to scale. The smaller 'table dressing' props can be slightly larger, though. I do appreciate your efforts to keep things to scale, though - they do make the maps look so much better.


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