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AeroMogul Update #12 (2023/11/21)

🕑 Added 2023-11-21 07:28:50 +0000 UTC

Comments

Eric Jones

Airline Alliances are a planned feature. If the game is economically accurate, it's a must-feature. Most nations prevent foreign airlines from domestic routes. That is why alliances exist in the first place. My first few iterations of multilegged flights supported this concept immediately, along with non-aligned multi-carrier travel. Unfortunately, modern consumer computers are not fast enough in CPU computing at my programming talent level to handle it in a timely manner. I want to avoid the performance issues that plague GearCity. Thus, currently, I disabled multilegged flights pending a rewrite. I believe, conceptionally, that I have figured out how to do it with the needed performance. We will lose non-aligned multi-carrier travel, a few hundred megs of RAM, and its slightly slower route creation processing. But it should work with Allied carriers. As for when I will work on multilegged code again, I'm not sure. I decided that I had fiddled with it enough, and I needed to make progress on the rest of the game. I will come back to it again once the game is a game. I would hate to make a really cool concept again and only have nested calculations slow it down again.

Mateo Muro

out of curiosity will there be alliances at some point in the game?


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