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Augur89

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Augur89 post Knight Rider Mod v6.9.8.1 (Early Access Version) from patreon

Knight Rider Mod v6.9.8.1 (Early Access Version)

Release Notes:New seperate S3KITT VoiceboxNew Junk Yard S3KITT Version from the Episode "Junk Yard Dog"New dirty KITT option selectable in Mod Menuyou now can select, if you want 2 or 3 foglights each side on KITT in the mod menuimproved SPM Nozzle Lights (they now keep perfectly attached while driving)Reworked KITT C-Mode (the rear luggage cover is only barely visible in C-Mode anymore, there will be further updates on that in the future...

Augur89 post Knight Rider Mod v6.9.7.1 (Early Access Version) from patreon

Knight Rider Mod v6.9.7.1 (Early Access Version)

Release Notes:New Season 2 KITT Model finishedAll Dashboard Elements are fully functional nowRed Indicator Buttons under the Monitors are working as well nowMore accurate RPM Bar calculationImproved Startup Sequence for all original Knight Rider vehiclesNew S1KITT ModelNew S1KARR ModelNew S3KARR ModelKARR Color selection submenu, where you can select the exterior colors for KARRNew KARR Voicebox AnimationGeneral Performance significantly improved...

Augur89 post Knight Rider Mod v6.9.6 (Early Access Version) from patreon

Knight Rider Mod v6.9.6 (Early Access Version)

Release Notes:new Season 2 KITT Model (Model is still in development, but ready to useS1KITT, S1KARR and S3KARR have been temporarily removed (They will be reworked and readded in the next mod version)Several new Options / Settings added to the Mod MenuKI3T UI Updatesnew speedbased Speedmeter Background addedall Animations can now be activated/deactivated individuallyNew KI3T Flying Mode (special wish by 2 patreons) addedBugfixes:Collision issue ...

Augur89 post Knight Rider Mod v6.9.5 (Early Access Version) from patreon

Knight Rider Mod v6.9.5 (Early Access Version)

Release Notes:General Changes:Play Dashboard Animations permanently Option Manual "repair vehicle" function added in case KITT got damaged by heavy explosions nearbyNew "Turbo Boost only when all wheels on ground" settingAfter leaving the vehicle, Turbo Boost can't be activated for 3 seconds to prevent activating it immediatly when leaving and running awayGrappling Hook now also works on planesnew Special Settings Submenu adde...

Augur89 post Knight Rider Mod v6.9.4 (Early Access Version) from patreon

Knight Rider Mod v6.9.4 (Early Access Version)

Release Notes:hundrets of new german soundsTurbo Boost Max Height WarningKI3T Pickup ModeReversing Rockets addedNew Confirmation Comments Submenu, that allows to choose, when Conformation Comments shall be playedNew Scanner Setting to make the Scanner run faster while wantedGrappling Hook can now be used at the front and rearIf the Grappling Hook is used on a train, KITT gets pulled by the trainBug Fixes:KI3T did not sink on water in the previous...

Augur89 post Knight Rider Mod v6.9.3.1 (Early Access Version) from patreon

Knight Rider Mod v6.9.3.1 (Early Access Version)

Release Notes:New Gameplay Setting ("Unlock additional Transformations")KI3T Agency ModeNew Ambient Lightning for KI3TNew seperate Ambient Lightning for KARR 2008New Interior Voiceorb Animation for KI3T and KARR 2008KARR 2008 Highspeed Mode synchronized to soundssome new transformation sounds added (thanks to KARR for providing them)Changes in v6.9.3.1additional Sounds have been added / improvedAvailable Knight Rider Vehicles:S1KITTS2KITT...

Augur89 post Knight Rider Mod for GTA 5 v6.9 (Description) from patreon

Knight Rider Mod for GTA 5 v6.9 (Description)

Note:This is The Mod Description only. To Download and use my mods, you need to have an active Patreon Membership (Full Mod Access or higher). My Mods are not a one-time investment!Download Link for PatreonsAvailable Knight Rider Vehicles:S1KITTS2KITTS3KITTS4KITTS1KARRS3KARRKITT 2008 (KI3T) including Transformation VariantsKARR 2008 including Transformation VariantsTo spawn a Knight Rider vehicle, open the spawnmenu (Numpad +) , select your vehic...

Augur89 post Knight Rider Mod v6.9.2 (Early Access Version) from patreon

Knight Rider Mod v6.9.2 (Early Access Version)

Release Notes:completely reworked Mod Menu with animated buttons (more efficient and quicker now)New Mod Menu AnimationsNew KI3T Voiceorb Idle AnimationNew KITT Bar Animation for Mod Menu and UInew Attack Mode Model for KI3T and KARR 2008KI3T Normal Mode Model UpdatesGrapplin Hook UpdateNew Grappling Hook Settings Submenu Grappling Hook winch modethe Winch Pullforce can be selected in the menuPeds can now displayed on the Radar (new Mod Menu Sett...

Augur89 post Knight Rider Mod v6.9.1 (Early Access Version) from patreon

Knight Rider Mod v6.9.1 (Early Access Version)

Release Notes:KITT Scanner Mark 6 Additional Scanner Direction Change Delay OptionNew Function to change between linear and nonlinear Scanner Movement PathNew Energy Level Display for KI3TRepulsor and EMP Energy Consumption addedWhen your wanted level changes from 0 to 1, the vehicle specific Scanner sound gets played onceReworked KI3T ModelNew Mirror Materials (the angles still need to be adjusted in the future)New Steering WheelNew Voiceorb add...

Augur89 post Knight Rider Mod for GTA 5 v6.9 from patreon

Knight Rider Mod for GTA 5 v6.9

Release Notes since v6.8:General Improvements:Reworked SpawnmenuSpawning of new vehicles as well as Transformations and Teleports are working way more efficent nowSpawnmenu is integrated in the Knight Rider Mod Script → the old Spawnmenu file must be deleted nowWhile the Spawnmenu or the Transformation Menu are active, all smartphone controls are blockedAdvcanced Camera is now integrated in the Knight Rider ModNew Cockpit Camera (default Hotkey...

Augur89 post Knight Rider Mod v6.8.10 (Early Access Version) from patreon

Knight Rider Mod v6.8.10 (Early Access Version)

Release Notes:New KITT Scanner Versions selectable3 different Scanner Segment shapes selectableInactive Scanner Segments can be displayedNew Sliders for Mod Menu, where all Settings can be adjusted preciselySliders for Scanner Settings:Brightness of all Scanner Elements and Background Elements can be modified individuallyNumber of Scanner Segments can be changedScanner Speed can be changed directly in the MenuDashboard Animation Speed can be chan...

Augur89 post Knight Rider Mod v6.8.9.1 (Early Access Version) from patreon

Knight Rider Mod v6.8.9.1 (Early Access Version)

Release Notes:Reworked C-Mode Transformation and SPM TransformationC-Mode and SPM can now be started while drivingKITT can no longer start C-Mode or SPM automatically in AutocruiseThe new Transformation method offers the opportunity to add further transformations to the same vehicleNew Energy Management SystemDifferent Systems and Gadgets like Rocket Booster, Turbo Boost or weapons like the Laser consume Energy nowCurrent/remaining Energy is disp...

Augur89 post Additional Transformations for KI3T from patreon

Additional Transformations for KI3T

I'm thinking about implementing additional Transformations to different gta 5 cars for KI3T.Would you be interested in that? If yes, please let me know, which cars you would like to see as possible transformations

Augur89 post Knight Rider Mod v6.8.8 (Early Access Version) from patreon

Knight Rider Mod v6.8.8 (Early Access Version)

Release Notes:Reworked SpawnmenuSpawning of new vehicles as well as Transformations and Teleports are working way more efficent nowSpawnmenu is integrated in the Knight Rider Mod Script→ the old Spawnmenu file must be deleted nowyou can now also change the Spawnmenu Hotkeys in the settings fileNew more efficient and customizable KI3T ScannerColor gradient option for KI3T Scannermore options might follow in the future (if you have wishes or sugg...

What would you like to see next?

Which of the following Updates would you like to see next?

Augur89 post Knight Rider Mod v6.8.7 (Early Access Version) from patreon

Knight Rider Mod v6.8.7 (Early Access Version)

Release Notes:improved Gadget Animationsthe Animations are now attached to the target vehicle and can be started multiple times and activation instance will be handled seperatelymany new Sound Effects and new comments (837 sounds in total now)improved Repulsor physics, so that the target vehicles don't rebound anymoreOccupant Restraint System added to KI3TPassive Laser Restraint System added to KITTRadar Update:normal vehicles, trucks, bikes ...

Augur89 post Knight Rider Mod v6.8.6 (Early Access Version) from patreon

Knight Rider Mod v6.8.6 (Early Access Version)

Release Notes:New improved Grappling Hook (there will be further updates on it in the future)Gadget Menu reorganizedAutomatic Camera and UI ManagementEvery ingame camera is now automatically detectedAll UI Elements now get automatically disabled when in native GTA 5 Cockpit Camera as wellAudio Submenu Offset CorrectionsAvailable Knight Rider Vehicles:S1KITTS2KITTS3KITTS4KITTS1KARRS3KARRKITT 2008 (KI3T)KARR 2008To spawn a Knight Rider vehicle, ope...

Augur89 post Knight Rider Mod v6.8.5 (Early Access Version) from patreon

Knight Rider Mod v6.8.5 (Early Access Version)

Release Notes:New Super Pursuit Mode Illumination added (in SPM, KITT automatically activates red undercar lightning)New Super Puruit Mode Nozzle Lights get automatically illuminated now while accelerating (they can be activated permanently as well in the settings)Improved Tire Spikes are integrated in the Knight Rider mod now. and now you can change if you want to deploy them at the front or the rear part of the vehicleOption to deactivate the S...

Augur89 post Knight Rider Mod v6.8.4.1 (Early Access Version) from patreon

Knight Rider Mod v6.8.4.1 (Early Access Version)

Release Notes:New Scanner for KITT and KARR, that can be individually customized in a new Scanner Settings SubmenuSeperated the crash comments in apologies and crash comments depending on if autocruise is active or not → KITT will no longer blame the player if he commits a crash himself in Autocruise. he will apologize insteadNew C-Mode Sound that now covers the full Transformation including the original Sounds for lowering/closing the windows ...

Augur89 post Knight Rider Mod v6.8.3 (Early Access Version) from patreon

Knight Rider Mod v6.8.3 (Early Access Version)

Release Notes:new Laser for KITT and KARR (yellow-green color for KARR and red color for KITT)new Impulse Laser added (you can switch between normal laser and impulse laser in the gameplay settings submenu)When leaving a vehicle, Camouflage color will be reset, so that Camouflage starts at default color when entering a new Knight Rider 2008 vehicle after leaving the previous one during CamouflageImproved Reversing Lights (now visible properly in ...

Augur89 post Knight Rider Mod v6.8.2 (Early Access Version) from patreon

Knight Rider Mod v6.8.2 (Early Access Version)

Release Notes:New UI Settings Submenu added Advcanced Camera is now integrated in the Knight Rider ModNew Cockpit Camera (default Hotkey is "Q"), that can be moved and rotatedWhile the Cockpit Camera is active, all UI Elements will be deactivated automaticallyNew Option to automatically start in Cockpit Camera when entering KITT or KARRNew Cinematic Camera (default Hotkey is "Delete")Option to disable all UI Elements while the Cin...

Augur89 post Knight Rider Mod v6.8.1 (Early Access Version) - German Version from patreon

Knight Rider Mod v6.8.1 (Early Access Version) - German Version

Release Notes:German Version → you now can select "German comments" in the Audio Settings. (To take effect, a game restart or a script reload is required)70 german comments are already included.New sounds (English and german) can now easily be added by everybody. you only need to increase the index of each sound type for new sounds (example: KITT_Goodbye_3 → KITT_Goodbye_4)If you have new fitting sounds, please let me know, so that i ...

Augur89 post Knight Rider Mod for GTA 5 v6.8 from patreon

Knight Rider Mod for GTA 5 v6.8

Release Notes since Mod Version v6.7:General:Performance UpdatesIts now possible to have up to 3 different Knight Rider cars active at the same timeReworked Dynamic Hotkey Mod Menu (significant efficiency improvement)New "Keep Engine Running" Setting for the people, who want to immediatly start drivingSound Updates (643 Sounds included)The Sound volume can now be adjusted in the Mod Menu under sound settings. it affects game sounds and sc...

Augur89 post GTA5 Knight Rider Mod v6.7.9.1 (Early Access Version) from patreon

GTA5 Knight Rider Mod v6.7.9.1 (Early Access Version)

Release Notes:New Repulsor Missile for KI3T and KARR 2008New Random Startup Sequences for all original Knight Rider vehiclesPerformance UpdatesBugfixes in v6.7.9.1:S3KARR Random Goodbye Sound BugfixAvailable Knight Rider Vehicles:S1KITTS2KITTS3KITTS4KITTS1KARRS3KARRKITT 2008 (KI3T)KARR 2008To spawn a Knight Rider vehicle, open the spawnmenu (Numpad +) , select your vehicle (up/down keys) and spawn it with Enter.Animations, Sounds- and Display Fun...

Augur89 post GTA5 Knight Rider Mod v6.7.8 (Early Access Version) from patreon

GTA5 Knight Rider Mod v6.7.8 (Early Access Version)

Release Notes:New Engine Overload AnimationNew Mid-Air Transformation Malfunction effects for the Knight Rider 2008 vehiclesTurbo Boost Update (when standing or driving very slow, a horizontal boost component will be added)The Sound volume can now be adjusted in the Mod Menu under sound settings. it affects game sounds and script sounds to make sure, all sounds are at the same levelGoodbye Comments will now also be played, when the player moves a...

Augur89 post GTA5 Knight Rider Mod v6.7.7 (Early Access Version) from patreon

GTA5 Knight Rider Mod v6.7.7 (Early Access Version)

Release Notes:Thermodynamic Generator Animationnew option to play Goodbye Sounds after Ejection SeatNew "Keep Engine Running" Setting for the people, who want to immediatly start drivingKARR 2008 Sound Update:new Goodbye Sounds for KARR 2008new crash comments for KARR 2008new Idle Comments for KARR 2008new Get In Sounds for KARR 2008New escape sounds for KARR 2008many new Autocruise Override Sounds for KARR 2008new Low Fuel Warnings for K...

Augur89 post GTA5 Knight Rider Mod v6.7.6.1 (Early Access Version) from patreon

GTA5 Knight Rider Mod v6.7.6.1 (Early Access Version)

Release Notes:Features:Reworked Nanoskin Integrity Display for Knight Rider 2008 vehiclesReworked Hacking Animation for all original Knight Rider vehiclesHacking Animation for Knight Rider 2008 vehiclesMolecular Bounded Shell Integrity Display for all original Knight Rider vehicles (can be activated/deactivated in the settings)New dynamic Turbo Boost, Rocket Booster, Braking Rockets, and Drive Mode Indicators for KI3T and KARR 2008Reworked Dynami...

Augur89 post GTA5 Knight Rider Mod v6.7.5 (Early Access Version) from patreon

GTA5 Knight Rider Mod v6.7.5 (Early Access Version)

Release Notes:Hacking Police Animation for all original Knight Rider vehiclesnew Option to "Play Button Press Sound for all Functions"changed the Autocruise Override Function so that it directly activated Autocruise after x Crashes without playing the x-th Crash Comment before itCleaned up a many soundsSeveral new Hacking Police SoundsSeveral new "Get in" Sounds for KITT and KARR, that get played after spawning if the user does no...

What would you like to see next for the Knight Rider Mod?

Currently i'm working on new Gadget Animations like the Hacking Animation for KITT (https://youtu.be/TixoOWtnH8c)what would you like to see next?

Augur89 post GTA5 Knight Rider Mod v6.7.4 (Early Access Version) from patreon

GTA5 Knight Rider Mod v6.7.4 (Early Access Version)

Release Notes:new Microlock AnimationSurveillance Mode Header Text added above the animationSurveillance Mode Animation added to Pursuit MissionsEjection Seat and Passenger Ejection Seat are integrated in the Shortcut Menu nowLight Booster is integrated in the Gadget Menu nowSound Updatesnew Option to play random intro sounds (there are 6 different KITT Introduction Sounds available now)new Option to play random SPM Transformation sounds (there a...

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