dvvr posts
Release 2025.5 Creator Builds
The compressed files are split into 3 volumes due to the Patreon upload file size limit.Please download all the 7z.00x files and put them in the same folder, then use 7zip to extract.HD = High graphics quality but without raytracingRT = Raytracing, requires DX12
Release 2025.5 Pro Builds
The compressed files are split into 3 volumes due to the Patreon upload file size limit.Please download all the 7z.00x files and put them in the same folder, then use 7zip to extract.HD = High graphics quality but without raytracingRT = Raytracing, requires DX12
Release 2025.5
Graphics & Custom EffectsExperimental PathtracingThe RT version now has experimental pathtracing capabilities that you can turn on for real-time rendering and offline recording (Creator edition only).Pathtracing is a rendering technique that simulates the way light interacts with objects in a scene to create realistic images. It traces the path of light rays as they bounce around the scene, taking into account reflections, refractions, and shadow...
Release 2025.4 Pro Builds
The compressed files are split into 3 volumes due to the Patreon upload file size limit.Please download all the 7z.00x files and put them in the same folder, then use 7zip to extract.HD = High graphics quality but without raytracingRT = Raytracing, requires DX12
Release 2025.4
Lighting Effects Improvements (HD and RT)Finetuned effects and graphics settings to improve global illumination especially for indoor scenes. This works best in the RT build but also works in HD version using the screen space effects.Improved global illumination effectAdded control for sky reflection in reflection settingsControl for raytracing fallback to skyFor indoor scenes it is better to turn off sky reflection and fallbackNew presets GI Ind...
Release 2025.3 Pro Builds
The compressed files are split into 3 volumes due to the Patreon upload file size limit.Please download all the 7z.00x files and put them in the same folder, then use 7zip to extract.HD = High graphics quality but without raytracingRT = Raytracing, requires DX12
Release 2025.3 Creator Builds
The compressed files are split into 3 volumes due to the Patreon upload file size limit.Please download all the 7z.00x files and put them in the same folder, then use 7zip to extract.HD = High graphics quality but without raytracingRT = Raytracing, requires DX12
Release 2025.3
Keyframe Animation2025.3 introduces a major improvements in animation support. You can now set keyframes for almost every setting values, including dropdowns and bone selections.Enabling Keyframes FeatureKeyframe feature can be turned on and off for each configuration individually.To turn on keyframes for a configuration, hover over to the right side of the configurable value, an edit button will appear and you can click on it then toggle the the...
Release 2025.2
SimulationThe “Cloth Simulation” configuration has now been renamed to “Simulation” and some of the sub settings relocated to better reflect the new functionalities that’s been addedExperimental Fluid SimulationExtending the cloth simulation system to support fluid behavior with the following new attributes.Cohesion force that keeps nearby particles togetherViscosity to restrict relative movementsStickiness to keep particles stick to su...
Release 2025.1 Pro Builds
The compressed files are split into 3 volumes due to the Patreon upload file size limit.Please download all the 7z.00x files and put them in the same folder, then use 7zip to extract.HD = High graphics quality but without raytracingRT = Raytracing, requires DX12. Please note the RT build requires $10 Pro tier to activate. Updated to build 1491, fixed actor preset & improve simulation
Release 2025.1 Creator Builds
The compressed files are split into 3 volumes due to the Patreon upload file size limit.Please download all the 7z.00x files and put them in the same folder, then use 7zip to extract.HD = High graphics quality but without raytracingRT = Raytracing, requires DX12Updated to build 1489 with a couple minor tweaks.
Release 2025.1
Happy New Year Everyone!Thank you for your continuous support and we are truly grateful to have you with us in the new year!Today we introduce the first release of 2025, hope you enjoy it as much as we do.Cloth SimulationMesh Colliderhttps://youtu.be/tviSTzLT72ENew mesh collider option that use the model mesh as collider, resulting in near perfect interaction between simulated cloth and the model.Select model mesh from a list to turn into collide...
Release 2024.12 Creator Builds
The compressed files are split into 3 volumes due to the Patreon upload file size limit.Please download all the 7z.00x files and put them in the same folder, then use 7zip to extract.HD = High graphics quality but without raytracingRT = Raytracing, requires DX12
Release 2024.12 Pro Builds
The compressed files are split into 3 volumes due to the Patreon upload file size limit.Please download all the 7z.00x files and put them in the same folder, then use 7zip to extract.HD = High graphics quality but without raytracingRT = Raytracing, requires DX12
Release 2024.12
Soft body & simulationFurther improving soft body simulation by optimizing the model and configurations.Distance constraints are split into internal and surface groups. Further refining the structure.Automatically subdividing surface bones to further improve simulation resultIndividual controls for center & edge locksCollision between soft body and cloth pieces is now possibleImproved stability when there’s sudden movements. The simulation is n...
Release 2024.11 Creator Builds
The compressed files are split into 3 volumes due to the Patreon upload file size limit.Please download all the 7z.00x files and put them in the same folder, then use 7zip to extract.HD = High graphics quality but without raytracingRT = Raytracing, requires DX12Updates:Build 1435: Improvements in motion auto sync and fixed toon shader when sweat effect is turned on.Build 1437: Fix save bundle UI, procedural motion updates.Build 1438: Fix config r...
Release 2024.11 Pro Builds
The compressed files are split into 2 or 3 volumes due to the Patreon upload file size limit.Please download all the 7z.00x files and put them in the same folder, then use 7zip to extract.HD = High Graphics QualityLW = High PerformanceRT = Raytracing, requires DX12Please note that RT build is for the $10 Pro tier only, you'll need to be in that tier to be able to activate it.Updates:Build 1435: Improvements in motion auto sync and fixed toon ...
Release 2024.11
SimulationFurther advancing on our path on to the cloth simulation and particle dynamics, we are introducing a few more additions to our particle simulation tools.Wind and TurbulenceGlobal wind settings affecting cloth and particle simulation. You can configure global wind speed and direction in sky settings and it will affect all cloth and particle dynamics simulation. You can also configure wind influence for each group of cloth or particle sim...
Release 2024.10
Animation Performance Improvements2024.10 update further improves the efficiency of the new motion system introduced several versions ago, now it is capable of animating a great number characters without obvious FPS drop.In the new version a 7 character group dance runs at stable 100+ fps while the previous version average at 80.Support for specular & emission mapsNew option to use specular map for metallic and smoothness values, enhancing visual...
Release 2024.9
## Content ManagementContents are now identified with their "immediate paths", instead of the full paths. * For content within a zip package, the identifier will be the zip file name plus the path within the zip package. * For content files in a folder, the identifier will be the immediate parent folder name plus the file name. For example, if a model file is located in "actors/test/miku/miku.pmx", it will be identified as "mi...
Release 2024.8
Cloth SimulationThe cloth simulation system is now available to use on XPS and PMX models. The key characteristics of the new system areUnconditionally stable, the simulation will always recover to stable state no matter how extreme the conditions are.Running parallel in real-time on a seperate thread alongside the existing physics and animation systems. This allows us to utilize power of multi-core CPUs and deliver the best performance possible....