Kiseff posts
ATLYSS Beta Key Announcement
Hello everyone, thank you so much for your support! This is a notice that if you have a retail access key given to you via dm after pledging or have given lifetime support of 9+ USD, please hold on to it. I will be revoking beta access steam keys that were provided in the past at 11pm PST. After these keys are revoked, you will be able to activate your given retail key.As far as how things will go moving forward for the Patreon, that will be unde...
Officially out of Beta Keys
As an update to all supporters, I am now out of steam beta keys to provide. I will be looking to getting Atlyss released on early access soon, hopefully within this year.While I don't have the specific information at this time, I will look into providing keys to supporters who have paid the same or above the price of the game, which will be 9.99 USD. I will provide a plan on how this will work when that time comes near.More information coming...
Steam Key Threshold Notice
A copy/paste from the discord announcements:Thank you so much for your interest and support for Atlyss! The game has reached 43k wishlists, and it has been going around quite a bit I've noticed. Needless to say, I'm still chipping away continuing development on it despite it all. Because of the amount of traction the patreon has recieved and how many keys I've distributed, I have reached the maximum threshold for steam beta override a...
Patreon Update Post 7/17/2024
Hello everyone, thank you so much for your support on ATLYSS, and sticking around to help me out on the game's development. I do apologize of the lack of Patreon posts, as many of the updates / information is being distributed on the Discord Server.As you may or may not been aware, I have gutted the community aspect of the Official Discord Serverfor the sake of my own well being / focus on the game development rather than trying to moderate /...
Regarding Atlyss Steam Version Updates
Hello everyone, thank you so much again for supporting the project! The game has reached over 10k wishlists on Steam, and the community has grown ten-fold on the Discord Server as well. A lot of it has been difficult to comprehend but I am setting the goal to keep continuing on and letting this project grow as time goes by.With that being said, updates to the game on Steam have been commonly occurring, almost daily. Because of how often I update ...
Steam Key Distribution
Hello, it's been a little while...It's official -- Steam keys are now generated and ready to be distributed per one supporter! You will need to be on the 5$+ tier to receive one.You can claim a key on the Discord Server, or if you refuse to use the Discord Server, you can dm me on Patreon to request a key.Keep in mind that I can only distribute one key per supporter, not multiple.Keys will be kept until the game releases on Early Access. ...
ATLYSS Steam Page Published!
The steam page for ATLYSS has been published! Wishlist if you can, and share it around. More information on how I will distribute steam beta keys to supporters as a reward will be coming soon, as i'm still looking into how I'll be providing them effectively with no issue. Here's the link to the steam page:https://store.steampowered.com/app/2768430/ATLYSS/?beta=0
Atlyss Alpha 0.2.4.5b Pre-Test02 Released
A new build is released, preparing for 0.2.4.5b. Here's the lot of the changes: Parties should now distribute experience by splitting experience depending on the amount of party members. Here's the percentages:2 party - 85% exp gain3 party - 65% exp gain4 party - 45% exp gain5 party - 35% exp gain Party exp gain proximity increased. Latency buffer animation for clientside predicition w/ combat anims adjusted for ping of 30 - 120ms. May fe...
Atlyss 0.2.45a Revision 4 Build Released
Another revision build is released, addressing several bugs / errors. New mystic spell (WIP) - Cross. May not appear correctly for other connected clients though, still looking to get that resolved. Updated Wizboar / Mekboar spawn area trigger in Tuul Peak, now just spawns 2 mekboars instead of 3 Wizboars and 2 Mekboars after triggering. Wizboar stats nerfed. Tuul Peak geometry updated. Party UI Display system should actually be working now. It&#...
Atlyss 0.2.45a Revision 3 Build Released!
Revision 3 is here!*accessing your character data from a previous buildwhen playing your character on this new build from the previous build, your characters skills will be reset. That is normal for every new version from now on.Several additions and Hotfixes: Added several new Condition Effects Increased lesser wisp health slightly Increased kill count requirement for lesser Wisps from 5 to 8 on the wisp Quest Dire Helms now have set shop values...
Atlyss 0.2.45a Released!
A new build is out! Since there's a lot that's been added, I will have to refrain from making an enormous changelog that will probably take me a few hours to write out. But here's some info that's important:To play netplay on this build, you need Steam open. And that's right, you can host a game w/o port forwarding now and play w/ friends easily through steam. When launching the game, steam will think you're playing "s...
Atlyss 0.2.45a Releasing 12/31/2023
It's been quite a while since the last build release. Merry belated christmas and happy new year by the way! A new patreon build release is coming at the final day of 2023, on 12/31.Heres some of the new features to look forward to:Shop system and shopkeeper added to the game. The shop system still needs some fair amount of work, but other than that it works fundamentally well. You can buy and sell items, even buyback as well as your sold ite...
Shopkeep Model
The model for the shopkeep is here... Just needs to be rigged and animated in game.
Atlyss Alpha 0.2.4d Released!
The last 0.2.4 build is here! Changelog:== GAME == Added new enemy Added Clock and Day/Night Cycle UI display Updated Combat client/server sync for clientside play on multiplayer Dashing animation now plays as a layer, which should appear more smoother Added Quest system Added Dialog System Recalling updated. Recalling spawns a portal in Sanctum that allows you to go back to where you recalled from The hotkey for recalling moved to R and lexicon ...
Atlyss Alpha 0.2.4d Releasing 11.26.2023!
A new version of Atlyss will be releasing for 5$+ supporters this sunday, 11/26/2023. Here's some new key features to look forward to in this build:Quest System implemented! You can now take quests (which will be repeatable in this build for now), and get EXP rewards. Also comes with a quest tracker interface so you can keep track of your progress easily. Still a WIP, but functional!Added a day / night cycle tracker on the UI, including a clo...
New Angela Mesh
Decided to do a re-design of Angela, making her more distinguishable from the player characters by being a much larger, taller character. She'll be a quest giver in the hub, but also a trainer for the base caster class
Atlyss Alpha Build 0.2.4c Released!
Surprise! A Halloween build is out, containing new gameplay functionality and some other assorted additions.== GAME == Fighter class added. To become a fighter, press F9. The fighter has no skills yet, so no requirement to restart the game is needed. Fighters now have the better melee weapon jump attacks and charge attacks (Sword, Axehammer). Mystics now have the better magical weapon charge attacks (scepter). Hammers are now called "Axehamme...
Atlyss 0.2.4b Released!
Surprise quick build update for 0.2.4 is here!Here's the changelog:== MISC / SETTINGS == Fixed bug where you cannot start the game after deleting a character, then creating one, then trying to enter game as the new character.== GAME == Fixed 100ms+ latency clientside control for dashing then immediately jump attacking, causing the rotation issue and infinite damage collider. Fixed chests not dropping items. Chests in the Test Room 02 only dro...
Atlyss 0.2.4a Released!
The new build for Atlyss is here! New maps including a re-designed / re-done hub map Pressing F8 makes your character the "Mystic" class, which is the base caster class. To get the Mystic skills, restart the game after assigning the class to your character. New Trade Items added New Novice Skill added "Rock Toss" Updated UI Updated Character creation w/ unique race reactions to proportion changing New Equipment items added Stat to...
Atlyss Build 0.2.4a Releasing 10/15/2023
A new build for Atlyss will be releasing on the 15th this month. Lots of new features will be available in this build including: New Maps / Starting Area / Hub Map New Items New skill for "Novice" class Several small character customization updates Several bug fixes Game optimization tweaksMore info on what's new will be provided in post on the new build upload. Thank you for the wait and your patience, I will be looking to get builds...
9/27/2023 Update
While the next supporter build for Atlyss needs some extra time, I'd like to share that the Patreon Discord contains a channel with all the previous Atlyss builds from the 2020 iteration up to now. The links to the dropbox will only be available on the Patreon Supporter Discord channels.More game project experiments will be uploaded there shortly as well.Atlyss 2023 New Updates To look forward to for the next build:The hub area is receiving a...
Atlyss Alpha 0.2.3a Released
Notice regarding the news with Unity and how Atlyss will continue development going forward:It's come to no surprise that Unity has once again made a pretty terrible decision on their part to not only completely disappoint me, but also feel completely taken back and concerned I am for the future of Atlyss and other potential projects I have in mind / under development with the engine. Because of this, I've started to learn Godot on the si...
Atlyss Version 0.2.3a Releasing 9/17/2023
A new version of Atlyss will be released for supporters on 9/17/2023, here's some planned things to expect for this upcoming build: New equipment and updated equipment UI (drag and drop into equipment slots) New enemies / boss enemy Updated Sword attack mechanics Added charge mechanic to Sword and Hammer (no more auto attacking on hold for them) Refactored / Improved movement and animation calls Updated object pooling system (will provide muc...
Build 0.2.0b Re-Released Upload
The post for 0.2.0b has been edited with a revision re-upload. Some things were addressed and revised / redacted: Removed Stamina Cost For Air Attacking Brightened up Player Take Damage Floating Values Increased Jump Force when Underwater Added a "Slow" condition to a successful hit on Cryo Needle Updated Physics on Enemies slightly, knockback has them jump higher depending on damage output / force Mekboars now jump more commonly when the...
Atlyss Build 0.2.0b Released!
The update to 0.2.0a is released, containing several fixes, some QOL updates, mechanics updates and netplay related updates. Here's the notes:== MISC / SETTINGS == Added Anisotropic Texture Filtering toggle in the Video Settings. Added Texture Resolution Quality dropdown in the Video Settings. Added Flag For PvP on Map Enter when Available Toggle in the Network / UI Settings. Fixed Host Settings Saving / Applying for Server Name, Password, an...
New Atlyss Build 0.2.0b Releasing 8/30/2023
Bit of a surprise, but a new version of 0.2.0 is releasing on Wednesday this week, 8/30/2023. It contains some quick fixes and additions: PvP Flagging added. You can now PvP with others in a netplay game as long as you and them are flagged for PvP. You cannot PvP in the hub area, but you can anywhere else for now. Various bugs addressed, such as the movement animation speed up issue after casting for connected clients, item pickup lockup for clie...
Atlyss Build 0.2.0a Released!
A new build is out for 5$+ tier supporters! Thank you for your support and your patience! Quite a lot has been added / refactored for this build, so here's a copy/paste of the development notes:== MISC / SETTINGS == Unity build version updated from 2020 LTS to 2021 LTS. Strafing settings in the Input tab are now functional. (Not the dropdown setting yet) New settings added for the Network / UI tab. Internal Game Database (Items, Enemies, Race...
New Atlyss Build 0.2.0a Releasing 8/27/2023
A new build for Atlyss will be releasing for supporters on the 27th, Sunday of August! I need some extra time for this build as I have a few things to address this week and additionally I'd like to get more content polished / worked on for the next build.A new addition coming for Alpha 0.2.0a:New Field Zone - "Woodpeak"Unlike many of the other zone maps I worked with, this one is truly definitive and will be a major addition to the ga...
Atlyss Alpha 0.1.9b Released!
The new build alpha 0.1.9b is released. The biggest highlight of this build is the revamping of the stats / attributes system and leveling / progression. The final playable race for the game (bird race) is also implemented, but still in early WIP conditions, so they do not have working animations or full customization features yet.The stats HUD Tab menu is majorly re-designed for easier to understand QOL purposes. A lot of the stats were renamed ...
Atlyss Alpha 0.1.9b Releasing 8/6/2023
Thank you for your ongoing support! A new build of the game will be releasing this sunday (8/6/2023). I've been trying to get builds out weekly but it has been difficult to do so, so I do apologize for the bi-weekly releases.Some things to expect: New Playable Race: Byrdles. This is the final playable race for the game. Now it's time for me to start planning out lore / story about every race for the future... New WIP map "Shamu Pass&#...

