Vita3K posts
Persona 4 Golden booting
Persona 4 Golden will soon boot and show some graphics. Made possible due to some really amazing work in progress on shader translation! Thanks to all involved!
Summer Progress Report
Velocity put together a fantastic summary of the past few months' development, including a discussion of GPU emulation, shading languages, a whole bunch of small fixes, improved game selector, new config system and command line arguments, independent rendering support, and refactored more reliable rendering.Click through for a selection of screenshots and some good news about Persona 4 Golden progress, which we expect more than a few backers ...
Debugging depth test emulation
The screenshot shows what it looks like when depth test is disabled.When depth test is enabled (as normal), the HUD is drawn, but no 3D graphics are visible.
macOS and OpenGL
When I started working as an iOS developer for my day job a few years ago I bought a MacBook Air and switched from Windows to macOS as my main development operating system.Recently, Apple announced that OpenGL will be deprecated in the next version (10.14) of macOS. Not only that, but 10.14 will be the last to run 32-bit apps.Lots of games are 32-bit and use OpenGL. Apple essentially cast macOS users' games libraries onto a fire, and in a cou...
Moving house
Apologies for the lack of recent news or updates. I've been moving house and we don't have internet access at home yet.
Gal*Gun: Double Peace
And the first commercial game to show graphics is... Gal*Gun: Double Peace!Many thanks to frangarcj and others for implementing functionality required for the game to start, and to Zangetsu for testing the game.
Our first Progress Report is now online!
One of our regular contributors Velocity volunteered to write a progress report, capturing everything we've been up to over the past month or so. Rinnegatamante added a blog to the website to enable it. Check the link for the full report, but here's a quick run-down of what was discussed:Module loadingWhile homebrew games are generally self-contained, commercial games often load some libraries from the memory/game card when they start up....



