chambersu posts
virtual model Revna For Mbdot v1&2 WIP
Twin Sword Studio is actively developing [Coronation]https://coronationgame.com/an online open-world medieval game where you fight bandits, train with villagers, build castles and wage war against other players.Thanks for Mbdot I have the budget for this mdoel and share it~ 150-300 USD/ 5 work day/30work hours for each character like thisDownload Here:Virtual model Revna And Svend Update and Preview | Patreon
Avatar Ringo For Tony V2 WIP
Sketchfab Preview:https://skfb.ly/oPoYrProject Download:avatarRingo_v05_t02_Packed.blendThanks for Tony I have the budget for this mdoel and share it~ 150-300 USD/ 5 work day/30work hours for each character like this~- Blend the shape of vModel and Doll Serise,- large folds on clothing to get more anime look, when limited tris, large folds or tight thing seem better than tiny folds IMO,- more painting tex, struggle how many details,- surface wiri...
Menu and FAQ, Discord
Discord Channel Here: https://discord.gg/XAfS57Rrj6will reply ASAP ~personally prefer to preview models on my Sketchfab pagethen search for the titles on my Patreon page If you cannot search anything from their titles, let me know then I will send you directly ASAP~Menu (updating~ 2024/01/06, Pick some valuable files here~)Virtual Model High-poly Ringo II | Patreon-hoodie, cargo pants, yoga pants, bra, underwear, sneakersDoll Ringo Ani & Physics ...
NPR Shader Demo and Avatar Now
NPR Shader, highly customized, features:Shader Output is a pure Emission shader, normal lighting can't affect its output, while it uses vectors to fake lighting, Color Output nodes are used for debugging and tweaking/editing,Input- Color Map, personally using a painting map, before every map, there is a dither node trees to blur each map by mixing their UV and a large scale noise,- AO Map will multiply the AO Color and Color map, AO Factor to...
Avatar Ringo Preview
Basemesh Sketchfab preview and download:https://skfb.ly/oOAHEThanks for Tony that I have the budget for the new series codenamed Avatar (for users to play in apps), the first character codename is Ringo,I standlize the topology/uv/weight/joint of Doll and Virtual Model by MakeHuman standard, then I can get mesh between themBut personally, I prefer a retopologized/decimated basemesh based on my understanding of humanoid character instead of the or...
virtual model Ramen
Project Download:vmodel_ramen_v02_t03_Packed.blendSketchfab Preview:https://skfb.ly/oOuBO- Body based on Makehuman basemesh then mixing multi scan files for details, baked as 4k PBR maps.- Clothing created in Marvelous Designer then retopologize and shade in Blender.- Deformed-bones-only body rig for Cascadeur, and facial rig by Faceit.Feel free to contact me by leaving a comment or mailing to chambersu1996@gmail.com, if any questions or anything...
Mecha Lord Ramen Update, Vmodel Ramen Preview, and Plan~
I am busy with some marketing work then have a chance to clean my files and mind these days,ramen_mecha_v07_t01_Packed.blend-Add brush filter by Home (offworlddepot.com), then I should test more and customize in the future,-Fix the pinky scale,-Make her feet to the ground,-clean the project file and type a note for it,I am happy with it, but it still has some improvements/tests that I can try, mostly about better settings/params, designs more by ...
Mecha Lord Ramen Pack
Project and Asset:MechaLordRamen.7zSketchfab Preview:https://skfb.ly/oNWqxBaked Retopologized rigged NPR/PBR Mecha Lord Ramen for Blender/Unity/UE(maybe Godot in the future).- About 13k tris body mesh, 1k tris sword mesh (including high-poly original meshes in .blend file, take care of them for they froze a 4080 laptop for minutes with the complex procedural shaders,high-poly original meshes mostly detailed by modifiers array, which works like re...
Mecha Ramen High Poly
Project download:ramen_mecha_v06_t03_Packed.blendSketchfab Preview: https://skfb.ly/oNQIFDemo of Improvement for procedural mecha, I will retopologize and bake in reasonable sizes and performance costs for the game level later, can't wait to post and share now~Sorted up the procedural modular mecha workflow, including:- the controllable AI design (based on prompts, my doll models as reference, will create my own SD LORA after I create enough ...
Doll Ramen Clothing, Rig and NPR Shaders
Sketchfab Preview:https://skfb.ly/oNA6CProject Download: ramen_v05_t05_Packed.blend- Clothing created in Marvelous Designer then retopologize and shade in Blender.- Deformed-bones-only body rig for Cascadeur, and facial rig by Faceit.- Rebuilt shaders from Unity URP Shader Graph to Blender nodes for better/quicker preview. Baked shaders as emissive maps then posted them on Sketchfab for preview~The rig uses bones and shape key/blend shape deforma...
Doll Ramen ARKit Rig test
Sketchfab Preview:https://skfb.ly/oNsNxProject WIP Download:ramen_v03_t06_Packed.blendI am testing animations with a Blender add-on named Faceit(Faceit : Facial Expressions and Performance Capture - Blender Market) for faces, and software called Cascadeur(Cascadeur - the easiest way to animate AI-assisted keyframe animation software) for bodies, they seem to work fine and quickly, I will learn further and detail more in the future,but now, keep o...
Girl Doll Ramen (Eyes, Hair, Body Improvement)
Sketchfab Preview:https://skfb.ly/oNrARDownload Project:ramen_v02_t03_Packed.blendIt's hard to play with shaders on Sketchfab...Just turn off the PBR feature then it looks better there~I applied the latest body and switched the AICG texturing hair and eyes to the procedural shaders, which seemed more efficient and pretty. I will go on with clothing and mecha, then level and UI, and think about gameplay/coding and story in the meantime.More tr...
Body improve, Palm, Feet, Bone, Muscle of BJD
Sketchfab preview: https://skfb.ly/oMSB7Project Download:Neon_bodyBeauty_v01_t08_Post_Packed.blendHere is the preview of Body improvement, Palm, Feet, Bone, Muscle Reference of the base Ball Joint Doll Neon,which will help me design/generate dozens of good enough modular mecha~
AI Design and procedural Shaded modular mecha project WIP
Here is the preview of tests for my own SRPG game to quickly generate dozens of good enough modular mecha.Blender File:neon_armor_v01_t10_2ndI2I_packed.blendSketchfab Preview:https://skfb.ly/oMIL8It is a little messy and complex now, But I will improve some details like displacement and color, and clean the workflow/tool later, and then we can create such kind of new mecha in 1 hour.I think it works for me now, so I can't help posting hereaft...
Neon Weapon and Armor WIP
WIP Project Downloadneon_armor_v01_t05_pack.blendSketchfabhttps://skfb.ly/oMvFqhttps://skfb.ly/oMvF9https://skfb.ly/oMvFvI typed some words then the page just offline and lost them, again... I forget most of them but actually, the download link and ref pic should be the most important things~Feel free to contact me by leaving a comment or mailing to chambersu1996@gmail.com, if any questions or anything here interests you~
Virtual Model & Influencer Delphyne Lavender v1 Showcase
Sketchfab Preview:https://skfb.ly/oLWXn*[Patreon](https://www.patreon.com/chambersu) Subscriptions can help me create more for free under the Creative Commons license.*Also accept modeling commission. Feel free to contact me by leaving a comment or mailing to chambersu1996@gmail.com, if any questions or anything here interests you~*Every like, comment, and subscription will support me to go further!the first version of model comission for [Virtua...
Ball Joint Doll Neon Clothing
Here is the standard clothing of my characer Neon:Project Download:neon_clothing_v03_t07_Packed.7zSketchfab Preview:https://skfb.ly/oLW6IFeel free to contact me by leaving a comment or mailing to chambersu1996@gmail.com, if any questions or anything here interests you~
2023.09 Preview and Download WIP, and Plan
My own project (under CC license, clothing of neon) will post and share when any progress. (p1, 2, 3)Marvelous Designer cloth sim file:neon_clothSim_v01_t03.zprjblender project file (WIP):neon_clothing_v02_t02_WIP.blendPlan:-maybe I am not going to use those clothes under real-time render, doubt using cloth sim for animating directly or retopology for the weight-painting rig. But for sharing purposes, I think I will retopologize and rig it later,...
Ball Joint Doll Basemesh Neon
Sketchfab Preview: https://skfb.ly/oKY9oProject Download: neon_basemeshAlignDetail_v02_t09_packed.blend*Can find project files(.blend) on my [Patreon](https://www.patreon.com/chambersu). Subscriptions can help me create more for free under the Creative Commons license.*Also accept modeling commission. Feel free to contact me by leaving a comment or mailing to chambersu1996@gmail.com, if any questions or anything here interests you~*Every like, co...
Coat, Shirt, Skirt, and Pants of Nobara
Here is the clothing model based on Nobara Kugisaki from Jujutsu Kaisen, also some detail tweakness based on coat from Armani and others from UNIQLO.Tried fan art for popularity but Can’t enjoy for heavy things when not orignal design, and some process seems unatural (mainly about mesh shape for NPR anime face, while will try some modern-disney shape with NPR shaders), more test and tweakness are needed.Consider about creating each asset collec...
Ball Joint Doll Rigged Basemesh - Male Ver.
Sketchfab Preview: https://skfb.ly/oJPsIProject download: BallJointDoll_v03_t02.blendMale version of [Ball Joint Doll Rigged Basemesh](https://skfb.ly/oIsnQ)but mostly I create robot look like girl in my own project, which I perfer, also about simpify development. Two basemeshs and rigs will double my workload. Several subscriber ask for it so I try one~*Every like, comment, and subscription will support me to go further! **Patreon subscriptions ...
Modural Robot Mecha Chimera Dyan high-poly mesh
Sketchfab Preview: https://skfb.ly/oJ76Ohere is the high-poly mesh preview of the first Modural Robot, Dyan from my new project, Mecha Chimera, I still working on her face\weapon and baking work for game engine, will post the project file on my patreon when ready.The palms part is based on [jointed hands BJD](https://skfb.ly/6rWtW) by zacko is licensed under [Creative Commons Attribution](http://creativecommons.org/licenses/by/4.0/).*Every like, ...
Another Beetle
Here is a modular robot for mecha game project. Thank Bernard, can not create and post this cute robot without him~*Every like, comment, and subscription will support me to go further! **[Patreon](https://www.patreon.com/chambersu) subscriptions can help me invest more in the artwork. You can also find some refernece project files(.blend) on my Patreon for free.*Feel free to contact me by leaving a comment or mail to chambersu1996@gmail.com, if a...
Ball Joint Doll Rigged Basemesh
Here is the character Basemesh for my mecha game project. It is mainly based on Ball Joint Doll, in order to easily rig and animate for only having rigid body parts, also modular parts to create robots when developing and gameplay~The palms part is based on [jointed hands BJD](https://skfb.ly/6rWtW) by zacko is licensed under [Creative Commons Attribution](http://creativecommons.org/licenses/by/4.0/).Sketchfab Preview: https://skfb.ly/oIsnQProjec...
JiKun Chan
Sketchfab Preview:https://skfb.ly/oI7J8Project Download:ikun_v08_t03_post.blendHere is the mesh for test of AI generated character design and textures I did a month ago. It mainly used about camera based projecting on Blender and Stable Diffusion. She was designed for toon shading but hard to post on sketchfab so just leaving unlit base color map here.I get the result I want from the test but did not clear the project file..~Some tricks and nodes...
Head of Robot Tima And Villain Mothman
Here is the mesh for the test of the rigid FACS system and NPR shaders,and the mesh for the test of procedural modeling and shading I did months ago.Some tricks and nodes will be used after testing, and I will post them when ready.Project Download:sss_actor_tima_Post.blendmothman_v02_t02_post.blend(complex and hasn't been cleared)Sketchfab Preview and FBZ download:https://skfb.ly/oIpyMhttps://skfb.ly/oIpCtI found Riggid FACS system will cost ...
I am working about conecting AIGC and blender procedural content
Will post more later something like character/porp/level generator by AIGC and blender procedural content,Please tell me if you are interested in any of them, I am willing to share all of my knowledge, workflow, project files and so on~car project download car_v3_pack.blendSketchfab Previewhttps://skfb.ly/oHHVwsword project downloadsword3_Pack.blendSketchfab Previewhttps://skfb.ly/oHI8ucharacter/prop/level soon...Also looking for commission, plea...
Tried a lot then detail plan these mouths~
Sorry for post after mouths... But I have keep worked for game dev in my spare time when making a living~Had a challenging time but really find something great for development.It seems I can hold my full-time job but determine my mind to develop my game, alone, one day, as hard as I can, maybe~Here is the list I tried which really depend on my plan to create my turn-based strategy game:I tried a lot about procedural material on blender, and will ...
What am I doing now
I am working on procedural modeling/shading in my spare time~crazy about modular robot face,thinking about auto robot character generators with meta parts,also environment grid map generators (for SRPG,and auto rig system for rigid robot (face part based on FACS rigging.found some weakness when work alone on traditional ways like PBR workflow, common game engines...so, try something more radical now,to find the right way I can develop enough good...
What I am going to do these days
Mostly I am busy with making a living but also keep thinking, learning, and trying~I am going to change my SRPG project from fantasy to sci-fi style, after considering about my weak organic sculpture skill, expensive SSS shaders and some idea about the new\quick workflowHere are some ideas I want to try:Rigid FACS system, create a facial expression system for robots based on the FACS system, mainly about replacing muscle/weight-painting with rigi...





























