SpacEagle17 posts
Comp 5.6 dev2 + Euphoria Patches 1.7.0 dev9
Added more nebula customization options:An option to disable the nebula and only leave in the stars.Nebula star brightness and size and amount can be tweaked nowAdded a nebula saturation optionMade the nether heat distortion scene awareAnd much more....--Complementary r5.6 dev2 + Euphoria Patches 1.7.0 dev9--Changes since last dev version:Added more nebula customization options:An option to disable the nebula and only leave in the stars.Nebula st...
Comp 5.6 dev2 + Euphoria Patches 1.7.0 dev8
Added Blocklight Caustics as a new feature - makes ocean monuments so much coolerAdded heat distortion in the nether as a new featureAnd much more...--Complementary r5.6 dev2 + Euphoria Patches 1.7.0 dev8--Changes since EP 1.7.0 dev5:Added Blocklight Caustics as a new feature - makes ocean monuments so much coolerAdded heat distortion in the nether as a new featureImprove the look of the new End Center Lighting effect with translucent blocksMade ...
Comp 5.6 dev2 + Euphoria Patches 1.7.0 dev7
New Directional Lighting and Fog at the exit portal in the End with fake artistic Caustics :)And as is usual with Euphoria Patches - one can customize the colors and also fog intensity--Complementary r5.6 dev2 + Euphoria Patches 1.7.0 dev7--Changes since EP 1.7.0 dev5:Added a new End Center Lighting optionIf you have either Dragon Death Effect or End Crystal Vortex set to both then the ender dragon detection will behave correctly with distant hor...
Comp 5.6 dev2 + Euphoria Patches 1.7.0 dev5
--Complementary r5.6 dev2 + Euphoria Patches 1.7.0 dev5--Changes since EP 1.7.0 dev4:Fixed NaN devoir eating your world with Screenspace Colored Lighting enabledFixed fire ipbr being incorrectFixed compile errorsFixed log spamAnd as always, please report any issues you encounter! <3Download:
Comp 5.6 dev2 + Euphoria Patches 1.7.0 dev4
--Complementary r5.6 dev2 + Euphoria Patches 1.7.0 dev4--This update is huge - it took a lot of effort and time to add support to 5.6 dev versions :) Changes since EP 1.7.0 dev3:Updated to Complementary r5.6 dev versions and thus adding world space reflections! (changelog: here)Brought back oculus 1.7 support (only with the future EP 1.7.0 mod)Added more modded blocks to the properties files thanks to the contributorsUpdated translations thanks t...
Comp 5.5.1 + Euphoria Patches 1.7.0 dev3
--Complementary r5.5.1 + Euphoria Patches 1.7.0 dev3--Changes since EP 1.7.0 dev2:Added many new nebula related settings! They can be pixelated now and their colors can be changed and so on!Made shooting stars go all roughly in the same direction on the same day thanks to user feedback - with still some noise at playFixed everything rendered in the hand in 1.12 being semi-transparentUpdated translations thanks to the contributorsAnd as always, pl...
Comp 5.5.1 + Euphoria Patches 1.7.0 dev2
--Complementary r5.5.1 + Euphoria Patches 1.7.0 dev2--Changes since EP 1.7.0 dev1:Added shooting stars, which are also configurable as usualFixed incorrect moon glare color, which has been a bug for over 20 MONTHS - yes, that's crazyFixed multiple issues with OptifineUpdated translations thanks to the contributors And as always, please report any issues you encounter! <3Download:
Comp 5.5.1 + Euphoria Patches 1.7.0 dev1
--Complementary r5.5.1 + Euphoria Patches 1.7.0 dev1--Changes since EP 1.6.3 dev3:Improved the visuals of distant horizons by a lot: Added cleaner chunk fades-ins and Ambient Occlusion thanks to @Jo.Ker ツAdded an end shadow sun angle sliderFixed the rose bush having an incorrect emissive pixel with emissive flowers enabledAdded a smoke particle opacity setting - default at 0.5Updated translations thanks to the contributorsAdded more modded bloc...
Comp 5.5.1 + Euphoria Patches 1.6.3 dev3
--Complementary r5.5.1 + Euphoria Patches 1.6.3 dev3--Changes since EP 1.6.3 dev2:Fix issues with the recent blue darkness desaturation changesImprove the end crystal rays a bit with darkness desaturationAdded more modded blocks to the properties files thanks to the contributorsUpdated translations thanks to the contributorsSignificantly improved the outdated Russian translations thanks to @Karbin DremAnd as always, please report any issues you e...
Comp 5.5.1 + Euphoria Patches 1.6.3 dev2
--Complementary r5.5.1 + Euphoria Patches 1.6.3 dev2--Changes since EP 1.6.3 dev1:Speedlines will activate now also at high velocities for example when using the elytraImproved star reflections with pixelated water reflectionsImproved blue colors with darkness desaturationFixed an oculus issue but this makes Oculus 1.7 no longer work with Euphoria Patches - Update to Oculus 1.8Other small tweaks and fixesAnd as always, please report any issues yo...
Comp 5.5.1 + Euphoria Patches 1.6.3 dev1
--Complementary r5.5.1 + Euphoria Patches 1.6.3 dev1--Changes since EP 1.6.2 dev3: Fixed vignette not working at allFixed reflections not working on enchanted objectsFixed the end portal effect being broken with labpbrAdded a shadow saturation sliderOther small tweaks and fixesAnd as always, please report any issues you encounter! <3Download:
Comp 5.5.1 + Euphoria Patches 1.6.2 dev3
--Complementary r5.5.1 + Euphoria Patches 1.6.2 dev3--Changes since EP 1.6.2 dev2:Fixed a compile error on Nvidia GPUs in the EndMaybe fixed a weird nan issue? idkWater is no longer affected by the roughness intensity sliderMade the cloud direction appear againFixed crash on older oculus versionsAdded more modded blocks to the properties files thanks to the contributorsUpdated translations thanks to the contributorsOther small tweaks and fixesAnd...
Comp 5.5.1 + Euphoria Patches 1.6.2 dev2
--Complementary r5.5.1 + Euphoria Patches 1.6.2 dev2--Changes since EP 1.6.2 dev1:Added pixelated water reflectionsAdded an option which makes the handheld lighting pixelatedAdded a roughness multiplier, works with ipbr and also RPsFix a compile error with DH + water reflection quality set to OFFFixed compile error on optifine with purkinje moon phasesFixed the beacon beam only being as high as the player in the nether with DH again XDAdded more ...
Some cool screenshot :)
Just wanted to share ^^
Comp 5.5.1 + Euphoria Patches 1.6.2 dev1
--Complementary r5.5.1 + Euphoria Patches 1.6.2 dev1--Changes since EP 1.6.0 dev12:All changes and fixes since Comp r5.5.1 and EP 1.6.1Improved the colors of Screenspace colored lighting by a lotFixed transparent blocks no longer tinting screenspace colored lightingFixed glass blocks affecting Screenspace colored lighting and making it be tinted blueFixed colored candles not working with screenspace colored lightingmake ACL_DISTANCE_WARNING_OVERR...
Comp 5.5 pre4 + Euphoria Patches 1.6.0 dev12
--Complementary r5.5 pre4 + Euphoria Patches 1.6.0 dev12--Likely last dev before release Changes since EP 1.6.0 dev11:Fix end crystal beams being desaturated in the End now for realFix darkness desaturation making shadows not desaturated in the EndAdded more modded blocks to the properties files thanks to the contributorsUpdated translations thanks to the contributorsOther small tweaksAnd as always, please report any issues you encounter! <3Downl...
Comp 5.5 pre4 + Euphoria Patches 1.6.0 dev11
--Complementary r5.5 pre4 + Euphoria Patches 1.6.0 dev11--Changes since EP 1.6.0 dev10Updated to Complementary Shaders r5.5 pre4 (changelog: here)Made DH have screenspace colored lighting applied to itOther small tweaksAnd as always, please report any issues you encounter! <3Download:
Comp 5.5 pre3 + Euphoria Patches 1.6.0 dev10
--Complementary r5.5 pre3 + Euphoria Patches 1.6.0 dev10--Changes since EP 1.6.0 dev9Made the cactus flower emissive with emissive flowersThe sides of grass blocks now also tint to the floor leaf colorsImproved the red autumn color, it was too saturatedLowered the emission of azalea flowers in the bushes and leaves with emissive flowers turned onImproved the wording of the EP licenseFixed Cloud Quality OFF not working with higher cloud quality se...
Comp 5.5 pre3 + Euphoria Patches 1.6.0 dev9
--Complementary r5.5 pre3 + Euphoria Patches 1.6.0 dev9--Changes since EP 1.6.0 dev8Updated to Complementary Shaders r5.5 pre3 (changelog: here)Fix coated textures ruining the look of overlay noise on some blocksSand and moss overlay when set to "everywhere" no longer fade out away from the playerImprove season snow handling in dry biomes and its overall color and noise and also its transparencyImprove snow color with Snow SSS during the ...
Comp 5.5 pre2 + Euphoria Patches 1.6.0 dev8
--Complementary r5.5 pre2 + Euphoria Patches 1.6.0 dev8--Changes since EP 1.6.0 dev7Thanks to the 1.6.0 version of the mod (not released yet) entity shadows will only be forced on in the End with the dragon death effect or the end crystal vortex effect, without that mod version current behaviour remains.Added darkness desaturation removal to DH light sourcesImproved ACL light with darkness desaturation. Now the entire ACL light will not be desatu...
Comp 5.5 pre2 + Euphoria Patches 1.6.0 dev7
--Complementary r5.5 pre2 + Euphoria Patches 1.6.0 dev7--Changes since EP 1.6.0 dev6Updated to Complementary Shaders r5.5 pre2 (changelog: here)Improved custom lightmap curves with blocks like grass (new setting has to be enabled to get lightmap curves to work again)Remove season snow in dry biomesRequire a spyglass in hand for the Sneak DOF and the DOF Focus Viewer settings to work (this is to prevent regular users from complaining)Fixed emissiv...
Comp 5.5 pre1 + Euphoria Patches 1.6.0 dev6
--Complementary r5.5 pre1 + Euphoria Patches 1.6.0 dev6--Changes since EP 1.6.0 dev5Fixed some second unbound cloud layer issues thanks to @FoZy STYLEFixed labpbr compile issue with MCBLAdded an error text if ACL is enabled without real-time shadowsBehind the scenes EP mod improvements in the shaderFix AMD breaking with DH on some settingsOther small tweaksAnd as always, please report any issues you encounter! <3Download:
Comp 5.5 pre1 + Euphoria Patches 1.6.0 dev5
--Complementary r5.5 pre1 + Euphoria Patches 1.6.0 dev5--Changes since EP 1.6.0 dev4:Updated to Complementary Shaders r5.5 pre1 (changelog: here)Added a second customizable Unbound cloud layer thanks to FoZy STYLEAdded a second cloud layer speed multiplier setting, works for unbound and reimagined cloudsAdded an extra floor leaves in forest setting for EP autumnMade snow noise and other overlay noise work on diagonal modded blocksMade lightning w...
Comp 5.5 dev2 + Euphoria Patches 1.6.0 dev4
--Complementary r5.5 dev2 + Euphoria Patches 1.6.0 dev4--Changes since EP 1.6.0 dev3:Added back Dynamic Lighting Mod support with ACL + Screenspace mode (hopefully stays this time)A new fun option, "Entities Are Light", has been added. Enjoy!Made beacon beams work with Screenspace blocklighting if a dynamic blocklight mod adds blocklight to the beamMade the sun/moon only be on both hemispheres if Sun/Moon horizon is disabledAdded Moon pha...
Comp 5.5 dev2 + Euphoria Patches 1.6.0 dev3
--Complementary r5.5 dev2 + Euphoria Patches 1.6.0 dev3--Changes since EP 1.6.0 dev2:Updated to Complementary Shaders r5.5 dev2 (changelog: here)In honour of our Subsurface Scattering Community, Snow SSS has been significantly improved. It will no longer blind you while still having the noticeable SSSImprove the look of the autumn season floor leaves drasticallyAdded leaf block voxelization if ACL is enabled and floor leaves are enabled, this pre...
Comp 5.5 dev1 + Euphoria Patches 1.6.0 dev2
--Complementary r5.5 dev1 + Euphoria Patches 1.6.0 dev2--Changes since EP 1.5.3 dev7:Changed the version to 1.6.0 as I once again didn't just do bug fixes and have quite a few features accumulated by now - sorry for the confusionUpdated to Complementary Shaders r5.5 dev1 (changelog: here)Fix lightmap normals breaking everythingFix crash with distant horizons and aurora influence and water reflection qualityFix deeper darker oceans and darknes...
Comp 5.4 + Euphoria Patches 1.5.3 dev7
--Complementary r5.4 + Euphoria Patches 1.5.3 dev7--Changes since EP 1.5.3 dev6:Added an in-game shader update message via the next version of the Euphoria Patcher modImprove the look of Patrix grass block models. Interactive foliage also works with these extra block model additions. Thanks to @gri573 for the helpFix lightmap normals being broken at particles and with pixelated blocklightFix the cloud shadow direction not going in the same direct...
Comp 5.4 + Euphoria Patches 1.5.3 dev6
--Complementary r5.4 + Euphoria Patches 1.5.3 dev6--Changes since EP 1.5.3 dev4:Added a new option in the Euphoria Colored Lighting option which makes it possible for the screenspace and ACL variants to work together. The above screenshot only has ACL distance set to 4 chunks (lava edge is working, which is an ACL exclusive feature)!Screenspace colored lighting works with entities now as well (if one has a dynamic lighting mod)Added an option to ...
Comp 5.4 + Euphoria Patches 1.5.3 dev4
--Complementary r5.4 + Euphoria Patches 1.5.3 dev4--Changes since EP 1.5.3 dev3:Added a clear Water Spots option for Unbound or Reimagined + waves which adds random spots to the water where the water waves are calm, giving the water some more variationAdded a sea lantern shading option, perfect for connected texturesAdded an ACL ore intensity optionAdded an end crystal emission intensity settingAdded the unreal and another uncharted2 tonemapFixed...
Faster Settings
In the latest dev version, I took on the massive task of rewriting how shader settings are handled internally to significantly reduce load times.As many of you know, all settings previously required a long reload time. My goal was to improve this experience, making adjustments feel much more responsive - especially since the many new settings are a core part of Euphoria Patches.I'm happy to say that I've achieved this! Now, many options -...




























