Themisto3D posts
Scale of Survival new build
Updates : -English VA added -New interaction if you choose Imeris and english VA-New map -Music added in main menu + victory menu -Setting to remove tail added-Size Stealing added- WIP city building mode Important notes : - The city building is a work in progress so it's not recommended to build huge cities. Normally the save system should work but since others buildings and enemies will be added later, this mode may be reworked- The first ci...
Update : English VA + new city model + french translation
The English voicelines have been added (VA : https://x.com/MacStarVA) as well as new interactions with the giantessThe game has been translated to FrenchNew City model added (at the moment the buildings cannot be destroyed) The dodge system has been improved
New Power : Size Stealing
Absorbs the size of all enemies near the giantess. The range of the spell also increases with your size making this power exponentially more powerful the bigger you are.
City Builder Progress
I’m trying to implement the city builder I made a while ago again. It used to be very laggy, so I changed how the building system works.There is now a grid where you can place all types of objects and enemies. You can download the cities you make and import others cities (as a json file). You can also change the size of the heroine before you begin the game.
New Superpowers : Thunder + Shrink power
The Shrink Power reduces the size/health and attack of all enemies in the spell’s range by 2.The Thunder power cast lighting strikes to random enemies (its damage scales with the giantess size)
New Power : Stronger Stomp
Spawn 3 stronger shockwaves in front of the giantess
New power : nuclear bomb
Launches a nuclear bomb that wipes out everything in sight. Problably the most powerful power in the game at the moment. However it also destroys the buildings and can kill the giantess if you stay within the explosion zone.
Scale of Survival V05
This is the third (and last) version before V0.6Lots of bug fixing, cars are now added into the game and react to the giantess, charm power is implemented again and a new camera for the endless headpat has been addedLink of the game : https://drive.google.com/file/d/17kZ-KdnyrfWQMcqyjh_kcT8nzdJuCKFY/view?usp=sharing
Charm Power is back
I reimplemented the charm power I did a while ago, it now works properly : while you cast the charm power you have a 85% damage reduction since the power makes you vulnerable during the animation. It leaves lipstick mark on buildings, oneshot spaceship if you're big enough and turns enemies into allies.
Another small update
I re-added the cars to the game. They now physically react to the giantess’s footsteps.I also added another camera for the endless headpat mode, so you can choose where to look at the growing giantess.
Update
No new content but I fixed some bugs : -Endless Headpat : Growth spurt pause feature added-Endless headpat : you can directly adjust the camera distance through the mouse wheel-Spring bone fixed-camera speed when switching from main menu->achievement increased -Skills bought in endless headpat can be downgraded-around 20m in the menu for achievements the building that blocks the views has been removed-Shrink added for endless-fatal error shouldn&...
Scale Of Survival V05 Helicopter
link of the game : https://drive.google.com/file/d/1aVclVMN_cFJIM79xiwNWXk9JDiQKZIlB/view?usp=sharing Most bugs should be resolved (the Tab button should work this time hopefully) except the random crash happening when you exit the challenge mode. Good news is I found what caused it but I have still some trouble trying to fix it. The blackhole has been improved, now it deals damage based on size (so if you re 50 meters tall, the blackhole deals 5...
New Power : Military helicopter
I made a new power : you can now call an helicopter for backup.At smaller size, it will drop a package that contains lots of health particles. At larger size (20m/60ft or more), It will switch to an offensive mode, launching guided missiles at random targets in front of the giantess. Missile damage scale with the giantess size. The missiles launched by the helicopter don't damage the giantess. I also fixed most of the bugs reported such as th...
Scale Of Survival V05 Fixed
Hello, thank you for the bug report, I fixed most major bugs that ruined the game.Link of the free verson of the Game : https://mega.nz/file/KZoQhZ5Z#BdGZB6SYp1EMz1hVFJpOXEFYkXijR1MCOqpm2bDWuhkKey : BdGZB6SYp1EMz1hVFJpOXEFYkXijR1MCOqpm2bDWuhk- Major fps improvement (previous version ran at 45 FPS in Challenge mode; this version runs at 120 FPS) by removing unoptimized cars and the huge forest outside the city- Fixed a bug where VRM characters w...
Scale of Survival Full Version (VRM + Buttslam)
Here's the version with VRM/buttslam feature : https://drive.google.com/file/d/1fkk5HmJXtlLCpbBKXAI7k0b_FLh0qss8/view?usp=sharing
Scale Of Survival V0.5 free demo
Happy new year, here's new free demo (contains everything except VRM import and buttslam). https://drive.google.com/file/d/1jA42ovFSqrKPMz5O7n5bSv8eMcGTn5Bf/view?usp=sharingUpdates on the game : - City Size increased by 1.5- All buildings in the city are destroyable- In endless mode, you can spawn missile throwers- New map for endless mode : city - Smooth character rotation added - New growth animation added : growth in 3 spurt- Endless headp...
Patreon pause payment
Hello, it’s been a while since the last update. I’ve decided to take a break from Patreon for some time. I want to take a bit of time to actually improve my code and make it cleaner. Until now, I’ve only used Blueprints (for those who don’t know what Blueprints are, here’s an image showing a functionality in Blueprints) : Blueprints are quite convenient for quickly creating functionality, but for larger projects like Scale of Survival t...
Footprints on the ground implemented
The giantess can now leaves footprints on the ground. It also works with different shoes or foot. Collisions also works so the tiny robots can walk on the footprints.
Progress on the game and terrain deformation WIP (Volume warning at the end of the video ! )
It’s been a while since the last update. Over the past few days, I’ve been learning more about game design and cleaning up the code to improve its quality. I’ve also commissioned new animations for the new giantess personality. While those are being created, I’m implementing new features and experimenting with terrain deformation.- I replaced the jump with a leap jump instead of the old jump animation in place.- Enemies are now way smarte...

