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Tooley1998 from patreon

Tooley1998

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Tooley1998 posts

Posts: 136 Files: 288

Watch your Step

The swamp can hide some nasty critters.

Lay of the Land 0.10.3 Hotfix

Hey everyoneJust a small update that addresses some bugs/issues.Your 0.10.x worlds will work fine. Please update when ready.Thank you for all the support and I hope you enjoy the game :)How to Install and PlayWindowsDownload the .zip file attached to this postPlace the .zip file into the folder where you want to install the gameRight click the .zip file and click Extract AllA window will open. Click ExtractOpen the LayOfTheLand_0.10.3 folderDoubl...

Lay of the Land 0.10.2 Hotfix

Hey everyoneJust a small update that addresses some bugs/issues.Your 0.10.x worlds will work fine. Please update when ready.Thank you for all the support and I hope you enjoy the game :)How to Install and PlayWindowsDownload the .zip file attached to this postPlace the .zip file into the folder where you want to install the gameRight click the .zip file and click Extract AllA window will open. Click ExtractOpen the LayOfTheLand_0.10.2 folderDoubl...

Lay of the Land 0.10.1 Hotfix

Hey everyoneJust a small update that addresses some bugs/issues.Your 0.10.x worlds will work fine. Please update when ready.Thank you for all the support and I hope you enjoy the game :)How to Install and PlayWindowsDownload the .zip file attached to this postPlace the .zip file into the folder where you want to install the gameRight click the .zip file and click Extract AllA window will open. Click ExtractOpen the LayOfTheLand_0.10.1 folderDoubl...

Lay of the Land 0.10.0 The Mushroom Swamp Update Part I

Hey everyone,The Mushroom Swamp Update is here and its a big one.I hope you enjoy the update and thank you all so much for the support :)You will need to create a new world. While I intended to have saves be forwards compatible a critical issue was discovered with the world save format that required and extensive refactor of world saves. I am sorry for any inconvenience or frustration this has caused. Thank you for your understanding.Mushroom Swa...

Bouncy 🍄🏃💨

Thanks for a wonderful year

Hi everyone,As 2024 comes to a close I just wanted to say thank you for all the support over the past year. It has been an amazing journey so far and this all would not have been possible without you. I can't believe how big this community has gotten and at times the response to the game has been almost overwhelming (in a good way).I have taken some much needed time off development over the Christmas-New Year period to rest and recharge and I...

New Biome Sneak Peak

As you look out over tranquil pools, their flow descending down into valleys. The air thick with fog, you begin to wonder what secrets this mysterious land will hold.

Lay of the Land 0.10.0 Experimental 2

This version has been deprecated. Please download the latest version found here:https://www.patreon.com/collection/319316WARNINGThis version of the game is missing content and has not had a QA pass. Please do not play this version if you are just looking to play the full game.Hey everyone,Another experimental update and probably the last. I am well into production on the new biome and I thought id backport some of the changes to get some more fee...

Lay of the Land 0.10.0 Experimental 1

This version has been deprecated. Please download the latest version found here:https://www.patreon.com/collection/319316WARNINGThis version of the game is missing content and has not had a QA pass. Please do not play this version if you are just looking to play the full game.Hey everyone,A bit of a different update here. As you may or may not know I've been overhauling some of the world generation system and assets. I thought I'd put out...

Tooley1998 post New PCG System from patreon

New PCG System

To support more natural looking environments and my future planned content I have rewritten my procedural asset placement system. I thought I'd do a small write up about it.I initially looked into using UE5s PCG plugin but found its learning curve quite steep & some things like for example getting a meshes bounds to be overly convoluted. Or maybe its just my C++ loving ape brain hating node based interfaces idk.It also looked like it was goin...

Tooley1998 post Nanite Voxels from patreon

Nanite Voxels

Kind of being going down a rabbit hole this last week and a bit. Behold... Nanite voxels 😂😂. Also have been experimenting with "realistic" nature assets. No idea if this will work out but I wanted to try.

Lay of the Land 0.9.1 Hotfix

Hey everyoneJust a small update that addresses some bugs/issues.Your 0.9.x worlds will work fine. Please update when ready.Thank you for all the support and I hope you enjoy the game :)How to Install and PlayWindows: https://www.youtube.com/watch?v=hziOuVMNK50Linux: https://www.youtube.com/watch?v=ED76hQ8cHfMChangelogCan now hold right click while using a melee weapon and a shield to raise the shield as soon as a melee attack has completed its an...

Lay of the Land 0.9.0. The Outback Canyons Update Part III

Hey everyone,The Outback Canyons Update Part 3 is here.I hope you enjoy the update and thank you all so much for the support :)You will need to create a new world. Saves created on this version and onwards will be forwards compatible with all future early access versions.New Procedural DungeonThere is a new dungeon in the Outback Canyons. The Tomb Ruins. This procedurally generated structure holds many dangers and treasures. Enter if you dare ;)N...

New Boss!

Maybe I shouldn't have come here.

New Procedural Dungeon

A new procedural dungeon is coming to the Outback Canyons. It's very early WIP atm with mostly blockout assets but its coming along nicely.

Lay of the Land 0.8.1 Hotfix

Just a small update that addresses some bugs/issues.Your 0.8.x worlds will work fine. Please update when ready.Thank you for all the support and I hope you enjoy the game :)ChangelogCustom prefab folder is now created on world creation instead of when a custom prefab is saved.Improved performance of trees when they growFixed wonky Useable placement overlap checkingFixed being able to place saplings under waterHow to InstallDownload the files atta...

Lay of the Land 0.8.0 Temples & Castles Update Part II

Hey everyone,The Temples and Castles Update Part 2 is here.I hope you enjoy the update and thank you all so much for the support :)You will need to create a new world.Custom PrefabsPlayers can now create their own building prefabs using a Blueprint. You can copy/paste anything to speed up your builds. Also, each prefab is saved to their own file in the Custom Prefabs folder located in your world save. You can easily share/use other players prefab...

Tooley1998 post A Window into the Past from patreon

A Window into the Past

An ancient fossil. Once a window into the past for a bygone civilization. Now serves only as a refuge for unsavory characters.

Custom Building Prefabs

Custom Building Prefabs are coming to the game. Players can easily copy/paste anything from windows to statues to speed up their builds. Each custom prefab is also saved to their own file. Players can easily share their prefabs/use other players custom prefabs by copying/placing the files in the Custom Prefabs folder in their world save.

New Building Materials

More building materials are coming to the game including new fabric colors, stained glass and smooth stone variants.

Lay of the Land 0.7.3

Just a small update that addresses some bugs/issues and adds a few things.Your 0.7.x worlds will work fine. Please update when ready.Thank you for all the support and I hope you enjoy the game :)ChangelogAdded a screenshot mode that hides the game ui (H key by default)Added access to the unreal engine console (~ key)Added access to some default unreal engine cheat commands: Fly, Walk, God, Ghost, Slomo, DamageTargetAdded KillPlayer command (kills...

Lay of the Land 0.7.2 Hotfix

Hey everyone,Just a small update that addresses some bugs/issues.Your 0.7.x worlds will work fine. Please update when ready.Thank you for all the support and I hope you enjoy the game :)ChangelogAI behavior trees now actually stop running when out of simulation range instead of just disabling movement, improving performance.Potentially fixed ai getting randomly teleported into the air (more testing required)Fixed items randomly falling through gr...

Lay of the Land 0.7.1 Hotfix

Hey everyone,Just a small update that addresses some bugs/issues.Your 0.7.x worlds will work fine. Please update when ready.Thank you for all the support and I hope you enjoy the game :)ChangelogAdded a shadow around boss health barAdded an animation to highlight crafting tab in player inventory to help new playersAdjusted terrain steepness cutoff for bridges. they should spawn more often now where appropriate (will only apply to new worlds)Impro...

Lay of the Land 0.7.0 Temples & Castles Update Part I

Hey everyone,The Temples and Castles Update Part 1 is here.I hope you enjoy the update and thank you all so much for the support :)You will need to create a new world.Improved Castle DungeonThe castle dungeon has been completely overhauled. It is now procedurally generated and much improved and better designed. Its labyrinthian halls hold many dangers and treasures. Enter at your own peril ;)Improved Boss BattleThe stone golem boss battle has bee...

Procedural Castle Dungeon Progress

The new procedural castle dungeon is beginning to come together. Its labyrinthian halls hold many dangers and treasures.

Tooley1998 post New Structure Placement System from patreon

New Structure Placement System

I've rewritten the games structure placement system to support bespoke placement requirements. The new harbor structure for example needs to be placed half in water/land.There is also better support for many buildings in the same structure. For example the observatory/library is a 2 building structure that is placed near each other & connect with roads separate from the main road network. The windmill is also a part of the harbor structure.I ...

Tooley1998 post Optimisations from patreon

Optimisations

Bit of a technical post today.I’ve spent the last few days making some much needed optimizations to Lay of the Land. I have drastically improved the games overall FPS and reduced traversal stutter.Previously the game was CPU bottlenecked on the render thread due to huge numbers of draw calls. This resulted in poor GPU utilization. This was particularly apparent when facing away from the sun/moon during sunset/sunrise as this scenario results in...

Early Look at the New Procedural Castle

I've been working on a procedural castle generator to replace the current castle dungeon. Very early WIP atm with blockout assets but the foundations are there.

Lay of the Land 0.6.1 Hotfix

Hey everyone,Just a small update that addresses some more bugs/issues.Your 0.6.x worlds will work fine. Please update when ready.ChangelogFixed lighthouse ruins spawning in water (will only apply to new worlds)Fixed crafting recipes using incorrect item amountsFixed parts of the UI becoming unusable if the Use Item key was rebound to a different keyFixed moving sand/gravel decal and shadow renderingUpdated engine to UE5.4.3How to InstallDownload ...

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