Jump Attack update, fixed the Sheathing bug, Project Impact compatiblity
🕑 Added 2022-02-05 20:33:03 +0000 UTCEDIT: Version control strikes again I originally includeded thanks to you guys and gals being fucking amazing testers, no joke, I doubt I would have noticed half of this stuff as I don't play Skyrim much nowadays
Sheathing bug is fixed after doing a mid air attack, you can't unequip your weapon mid air
TK dodge RE now works too after jump attacking
Fixed ABR 6.43 unarmed attacks crashing
Added in support for Skysa 2.7 and the Nexus version (I think I was supporting some out of date beta version I have no idea how I got)
Fixed incompatibility with isADRI's project impact 2(ESL patch) you can merge that patch if you want it changes one thing
I'll get working on the first person part now, it shouldn't be to involved as I haven't gotta worry about landing animations, different transitions, extra logic for for the upper lower body and all that, I may not even need new animations
Once that's done and if I have the motivation, I'll get to the extra stuff, like trying to get double jump animations, sprint jump animations, directional jumping animations etc then hopefully get an actual public release out
It's about 7 months, maybe more? I think I've been working on this, mostly because I'm lazy and get majorly distracted and the fact I built it in a compatibility friendly way and also ultra spaghetti coded way but anyways the end is sorta in site
Thanks again for all your support
EDIT: Version control strikes again I originally included an out of date version which was creating issues, it should be fixed now! I tested both paragliding works(no crashes now) and no issues with SkySA 2.7
Comments
No that's not normal, when you draw a bow you should be able to hold it at all times, jumping, falling and landing, just tested on the latest version and it's possible to do that, going by your other comment, I'm guessing it's JBO giving you issues?
That's to do with the SkySA 2.7 if it can't find that variable it's not got the correct version of the core jumping attack Nemesis files
Is it normal that the bow is shot automatically when I jump after drawing the bow?
Technically yes. The only thing I noticed is that the jump attack animation is interrupted with the jump land from JBO
hal11
Tried it with SKYSA 2.7 and it's working well, nice job
Hi. This is throwing an error in nemesis. ERROR(1166): BUG FOUND!! Report to Nemesis' author immediately Variable Name: notJumpAtk
Nikita Sivko
hi! is this MBO/JBO compatible?