NickNak posts
Precision Sources Release
Just a quick one I was meant to release this ages ago but, I never got around to ithttps://www.nexusmods.com/skyrimspecialedition/mods/78224/Just the source behaviour files for Precision that allow for the static recoils and pitch adjustments, along with a trial making guide if you wanted to make your own trails from scratchI also got another kill move I need to release too, it's one I imagine not a lot of people will like but it was made for...
October Updates
Bit of a showcase of what I've been working on the past few monthsI've had a big commission that I'm still working on that's taken a while for me to get through, but it's helped me a ton with VFX which will really help me in later projectsIt's also helped me get a bunch of extra stuff together to release precision art sources, I'll be uploading that soonErsh, has something planed for Precision so I got those blood effe...
Cringy Progress
Custom non replacer kill move using a new custom rig I built, started this ages ago but haven't really had time to progress itI needed a quick and easy test animation, so, yeah cringo stuffI'll be using this rig in my kill move tutorial and releasing it plus the paired animation rig whenever I get around to doing thatIf for some reason you want to cringe people to death, the mod's attached to this post, SSE only, needs Nemesis and you...
Precision Creatures
I've finally got it in a state I'm happy with now and in the process of uploading it to the Nexus, because I'm uploading it therethis post will be publicI want to say Thank you to you Patreons, I know I've been a bit quite but I've always been working(a bit slow) on stuff, and currently revitalised myself to working on newer projects(like the dodge mod) and soon more Creature mods I'll hopefully be able to share more stuff...
Precision Creatures Update
Little update to the Werewolf mod as It now supports Vampire LordsVampire Lords now work with precision, and have the pitch adjustment tooI also added in a unused animation of the claws extending when entering Melee mode when I fully release this, this will be an optional thing people can toggle in the FomodWerewolves have been updated so they work with the Precision updated scales now(Ersh fixed something after I uploaded this last time)I keep f...
Another Dodge Mod
Mega early right now but this is a Monster Hunter and Zelda inspired dodge mod, I want it to be used for animation cancelling, dodging(duh), movement options etcIt'll be powered by Ersh's Dodge Framework so it's be an SKSE mod for instant input detectionI want to make it so there's some thought involved in your dodges, so instead of going full on Unga, you'd want to dodge certain ways to get out of attack end lag etcFor exampl...
Precision Werewolves
Here we go, got this sorted nowThis adds precision Hitboxes to Werewolves and fixes a few little things with werewolves in general, I feel like they need a speed increase but I didn't bother with that as that could be a compatibility issue with other modsThis will be released on the Nexus in a week or soForgot to add You need my Nemesis Creature thing as a requirement:https://www.nexusmods.com/skyrimspecialedition/mods/45966/Thanks for all yo...
Precision Werewolf
Still a WIP but something I started this when working on precision's behaviour patch and Ersh said release it as my own mod, guess he didn't wanna deal with Nexus comments, don't blame him but yeah I'm gonna release itI'm making all the attacks work with precision, I want to fix the shitty camera, so many animations have weird fov changes which leads to a crap experienceI wanna try and fix up some of the crap Bethesda left in,...
Little update
After getting the Jumping attack released I've been a bit quite, I haven't really got anything to show as I've been doing all boring stuff as well as helping Ersh out with Precision but I'm still hereA little while back Mern kinda got to me to actually work on klillmoves(something I've been wanting to do for ages) and we figured out how to add new ones into the game without replacing existing ones, so I've been working on ...
Jumping Attack Release
It's finally here, very functionally but incomplete, this took far to long honestly, but what ever it's out nowAllows you to jump attack mid air and sue ranged plus magic mid air tooSince the last release I posted it now has: A Elden Counter Patch(you can't counter mid air) Changed the landing back speed attack values so they match vanilla/TDM's locked on back pedal speed Fixed that annoying landing glitch where you'd get one ...
Jump Attack Finale? Update
I've reworked the landing stuff now, so each light attack has it's own animation instead of the shitty upper body lower body blend when moving, lotta work but this is so much betterAlso you can combo into your second attack(with vanilla at least) after your landing attackI also made a JBO patch as I've got a lot less free time now so the extra stuff I wanted to do will have to come later as an updateSkySA 2.8/ADXP/MCO doesn't need...
Jumping Attack, ABR 6.48 update
A quick update just to add in support for ABR 6.48, I had to rush this one as I gotta be somewhere tonight, it works there's no crashes but you can combo mid air which results in you playing the wrong animations, I'll get this fixed next week at some pointSorry for the delay and rushed patchI added in some better explanations for the patches, if people wanted to update the patches themselves but other than that nothing else has changed ot...
Jump Attack Update, Frist person added, few bug fixes
Been a while since I've managed to do stuff here, thanks to Elden Ring and me helping other people with their stuffI've added first person support, there's no new anims so it's not a 1 to 1 but it works perfectly wellI've re added support for an ancient SkySa thing as it's apparently more popular than 2.7? Tons of people use it apparently, I don't blame them 2.7 is odd with it's forced default anim changes and no p...
Sorry... An actuall working Jump Attack again
Hey so I'm a melt, Last night I uploaded an out of date version of the jumping attackFixed it now, it's in this post and the last post from last night, I originally included an out of date version which was creating issues, it should be fixed now! I tested both paragliding works(no crashes now) and no issues with SkySA 2.7
Jump Attack update, fixed the Sheathing bug, Project Impact compatiblity
EDIT: Version control strikes again I originally includeded thanks to you guys and gals being fucking amazing testers, no joke, I doubt I would have noticed half of this stuff as I don't play Skyrim much nowadaysSheathing bug is fixed after doing a mid air attack, you can't unequip your weapon mid airTK dodge RE now works too after jump attackingFixed ABR 6.43 unarmed attacks crashingAdded in support for Skysa 2.7 and the Nexus version (I...
Jump Attack for ABR 6.43
Same content as my last post but this time there's support for ABR 6.43 I'll edit the other post to attach the file to that too
CGO Lite Paragliding Patch
I was shown that CGO Lite and paragliding together don't behave correctly(you could lean while paragliding) so I quickly fixed these up so they work together this was like a 5 min job, I haven't tested this fully though but I think it'll be okI'm not gonna repack the paragliding mod with this and bug Loki about it, because if she released an update to Paragliding on the Nexus, she'd get hounded by people being silly because Ne...
Jump attack Update, Support for ABR 6.4, Left handed fix
ABR 6.41 is now supported I still have some random older versions supported but next update I'll drop support for them, I can't keep chasing updates forever, I'll be sharing the source with both Distar and BotUser (it'll be public on release) so they could make their own versions etcI've also changed the regular mid air attack animations so animator can easily make their own with their own events etcLeft handed magic with noth...
Jumping Attack, SkySa and ABR 5.92 compatiblity patch
Got the jump attack fully working with SkySA and ABR 5.92 (will be looking into the newer version of ABR as well)I've added in mid air blocking, duel wield and left hand attack anims for jumping as wellMay have a few more fixes that I forgot about tooBecause of this I don't really have a monthly update availableAnyways Merry Christmas and thanks for you all your support hope you's all stay safe!
Another Update to Jump Attacking
I'm fairly confident I've fixed the freezing issue now, turns out there was an issue thing with staggers using a shared condition that is used for returning to idle after anding from a jump, Who'd have thought that!Added in support for Paragliding too it's it's patch included in the FomodYou'll prolly need to drop and pick up your paraglider again after installing thisWith paragliding there seems to be a bug where you can ...
November Update
Not got much to show this month due to trying to sort out the Jump attack issues, still have the massive issue of npcs getting locked into an animation, I got it working with paragliding though, so there's thatMade a few animations for each weapon grip, will need to add in directional jumps to this lot at somepointGot the kicking anim prepared haven't tried it in game yet so it could change slightlyThrowing weapons I've got some meshe...
Tiny Update for Jump attack
Just figured I'd post this as a new post as well as updating the last postHere's a tiny update for jump attacking that fixes compatibility with DMCOStill got issues with the power attacks freezing NPCS, it's proving to a bit a tough bug to squashI've updated the last post too
Jump Attack Patreon early release plus Poll results
I finally got the jump attack in a playable state where I can release itIt's fully functional in the sense it does what it's meant to do, though lacking some animations and polish and extra featuresWith this release you can use all weapon types in the air, melee weapons support both Regular and Power attacks, ranged/magic can be used tooBlocking is in a odd state right now, It's purposely a bit odd due to a potential future shield sur...
Flinching 1.38 Update
A Little update to the Flinching mod that adds in dragonborn creatures to the flinchingUnfortunately, no Boars in this as the behaviour editor cannot open the Boar project files, someday we'll get a fully working behaviour editor and when we do there's gonna be people making dragon mods and they're gonna be great!Some flinch better than others, which is really annoying but it'll have to doI'll upload the update to the Nexus in...
October Update
Really don't have much to show this month due to bug fixing Jump Attack, releasing AA's update, the turning and commissionsFlinching AnimationsI'm currently updating the Flinching to add more creatures, I'm currently working on Dragonborne creatures, once they're done I'll release them here first as usual, after that's released on the Nexus I'll add in more till all the ones I can edit are doneJump AttackManaged to...
Animated Armoury - Katana Update, Patreon pre release
Hey! finally getting this out there, This update to Animated Armoury adds in Katana's to Skyrim with their own attack animations and idlesKatana's are 1 Handed swords wielded in two hands, if you equip a weapon in your left hand you get different animationsThere's a Katana for each weapon type, no Unique Katana's available, I had plans for one but really really ran out of time, would of been another 2 or 3 months work if I made a ...
180 Turn Animations, Beta
Sorry for the lack of updates last month, I was so busy and really needed to work through this to get it out to you guys and gals, as usual it started off as something that would be easy but I forgot how many different types of vanilla grips there are so things got a bit time consumingThis mod allows you to do a 180 turn animation when you do a a big directional change, ie Holding W then pressing S, going from forward to backwardsIt requires:True...
August Update
August is over and done with, I've been doing a few things here and there got a fair bit to show this time, haven't had much in the way of commissions this month so had more free timeTrying something new and putting it in a video cos that's just easier for everyoneTDM 180 TurnsSo with TDM being a thing and Ersh being super cool with adding in the 180 turn event for me I quickly threw something together for 180 instant turns, only got ...
Action Attack Questions The Combat mod thing
So I've been thinking a lot lately about this big combat mod I've been working on, the mod that adds new attacks and uses new buttonsI majorly underestimated how many people play Skyrim with a controller, at the very least I need maybe 2 or 3 extra buttons and most people I spoke to have their controller mappings maxed out, not sure what to do tbhI don't want to change how power attacks work as I feel holding the power attack button i...
July Update
Fuck the sunThis month I've been a bit busy with IRL stuff but I've made some progress, not much to show though as it's mostly just working on moving attack animations for Katana'sAnimated ArmouryBeen making a few more Katana's nothing to exciting right now as they're low tier ones but here we goIron and the Silver KatanasSlowly plodding along with the animations, got a few more made, mostly working on the moving attacks r...












