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TallBoys from patreon

TallBoys

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TallBoys posts

Posts: 59 Files: 196
TallBoys post 🚂Cargo Train — WIP from patreon

🚂Cargo Train — WIP

TallBoys post 🪑 Interior Furniture — Concept Art WIP from patreon

🪑 Interior Furniture — Concept Art WIP

TallBoys post 🔑 Interaction system updates — WIP from patreon

🔑 Interaction system updates — WIP

Hey! Quick progress update. We’ve gathered a lot of feedback on interactions and started reworking the core pieces.What’s newMore responsive and immersive interactions (as shown in the video).Input remap: primary interactions are now on LMB — it feels more intuitive.Early pass on improving item-based systems like the shop and VHS player.Working on exploring more physical interactions with NPCs and Militsioner.

TallBoys post ⚡Electricity System & VFX — WIP from patreon

⚡Electricity System & VFX — WIP

Hey! We’re currently reworking the power system and making new VFX assets. And the an overall scheme (of course, not representative of the final game):

Militsioner Demo — Latest Build

We’ve switched to a direct download of the build to make updates easier.Download:https://drive.google.com/drive/folders/1CUOwqVl2n1LTrJgw7yQzeNW9W3EnQPfU?usp=sharingKeep your progress (from Steam):Copy the Saved folder from your Steam versionPaste it into this build’s folder

TallBoys post All 10-meter patrons will keep access to the playtest demo from patreon

All 10-meter patrons will keep access to the playtest demo

Yo, Patreonboys! We’ve been very busy over the past few months with the playtest, which is why there were no posts and responses may have been delayed. Now that we’re back to focusing fully on the development of Militsioner, we’ll continue sharing details of the process with you. All 10-meter patrons will keep access to the playtest demo, even if they no longer hold this role—just as we’ve done with all previous demos. If you experience...

TallBoys post 🚲Bike: Concept & Asset WIP from patreon

🚲Bike: Concept & Asset WIP

Hey everyone!It’s been a while—thanks for your patience. We’re slowly getting back to regular updates, starting with this new in-game bicycle prop.More soon—stay tuned!

TallBoys post Demo 3.0! - How to get access and Change List from patreon

Demo 3.0! - How to get access and Change List

Yo! New demo 3.0 is ready!What does that mean? Well, over the past several months, we’ve been hard at work rethinking and gathering all the feedback you provided from the old demo. This iteration brings a bunch of new things we want to test and hear your thoughts on.Let’s dive into the main changes. Here’s what we’ve got:Militsioner (M) Updates:M can now move the player to roofs, store and consume items, and has a new state where he inter...

TallBoys post Urban Details: Street Stairs from patreon

Urban Details: Street Stairs

😓 Oh... this ended up being one of the toughest assets to work on. Stairs might seem simple, but they went through endless iterations. We sifted through countless references, striving to balance beautiful design with technical precision. Every model was carefully optimized along the way.The final result is not only perfect for creating complex structures but also maintains a sleek and elegant design.

TallBoys post 🪴Designs for Flower Pots and Vases from patreon

🪴Designs for Flower Pots and Vases

TallBoys post 📚 Book Covers Designs from patreon

📚 Book Covers Designs

We’ve been working on in-game book covers—experimenting with typography and layout

TallBoys post Apartment Accessories 🏠 from patreon

Apartment Accessories 🏠

TallBoys post Militsioner Demo 2.5 from patreon

Militsioner Demo 2.5

Update SummaryWhat’s New:Two simultaneous escape scenarios(+1 secret escape for the true romantics).Expanded location areawith new places to explore.Enhanced dialogue systemNew house-dwelling characters.And much more!⚠️ WARNINGDemo 2.5is a highly experimental build. We’ve pushed the boundaries by testing new mechanics and reworking the whole location. As a result, you’ll encounter block–outed areas, debug textures, and other rough edg...

TallBoys post WIP: Environment Animations ✨🌿 from patreon

WIP: Environment Animations ✨🌿

Here’s a sneak peek at some WIP animations for props! These subtle movements are part of our effort to make the game world feel more dynamic and alive.Using Vertex Animations, we’ve created a performance-friendly way to animate objects like air conditioners, fluttering flyers, swaying cloth, and even some interactive elements. These small touches bring more realism and energy to the environment without impacting performance.

TallBoys post 🛠️Militsioner Debugging Video Update from patreon

🛠️Militsioner Debugging Video Update

Hey everyone!We know it’s been a bit quiet lately—most of our recent work has focused on refining core game systems and structure, which isn’t always the most visual part of development. However, we do have something cool to share: a behind-the-scenes look at the debugging process for Militsioner’s hand movements as he catches the player!In this video, you’ll see how we work on fine-tuning his movements, along with more details on how h...

TallBoys post 🪴New Concept Art | Interiors Update from patreon

🪴New Concept Art | Interiors Update

Recently, we’ve been focusing on redesigning the interiors—how they should feel, function in gameplay, and fit the overall vibe of the game. Our goal is to create spaces that feel alive and lived-in, striking a balance between messy realism and avoiding a junkyard look. These are homes, not abandoned ghost towns (even though, in the last demo, it literallywas a ghost town—but we’ll show more about the apartment dwellers in future updates!...

TallBoys post Car Model WIP Update 🚗 from patreon

Car Model WIP Update 🚗

Hey! There's a quick update on my current car model. You can see the blocking in our previous post. There’s still plenty of refining to do, but it’s shaping up well. We’ll keep you posted as more progress is made.

TallBoys post Interior Props - Concept Art from patreon

Interior Props - Concept Art

Hey! In this update, we're showcasing some concept art along with a few design iterations—like this stove. Every object goes through multiple stages of refinement before becoming a 3D model.We carefully consider factors such as the game's color palette, real-world prototypes for atmospheric accuracy, and how each item ties into the in-game lore. It’s important that every prop not only looks good but also feels authentic and fits seaml...

TallBoys post VHS Player 📼 from patreon

VHS Player 📼

Here’s a sneak peek at a new feature—the in-game VHS player.It allows us to play 5-10 second videos, with the duration depending on the texture quality and framerate. We can even extend the playback for longer videos, as the CRT-screen emulation in the shader helps mask any loss in quality. This versatile feature not only adds a nostalgic vibe to the game but also enhances gameplay—you can gift tapes, sell them, or discover secrets and use ...

TallBoys post Props Concept Art - Air conditioners from patreon

Props Concept Art - Air conditioners

We’ve working on new concept art for the town props, including variations of small and large air conditioners. We’re also giving you a sneak peek with some WIP screenshots of the block-out phase for these future 3D assets.

TallBoys post Car Interaction Prototype from patreon

Car Interaction Prototype

Continuing our focus on interactivity, we've been diving deeper into car mechanics. We've finally begun reworking the car models and gameplay. In this video, you’ll get a first look at our progress. We’ve refined the shapes and proportions to create more comfortable and detailed interactions, aiming for an experience that’s even more detailed than what you saw in the demo. Now, you can open all the doors and explore the interiors, d...

TallBoys post Breakable Windows and Doors - Interactions Update from patreon

Breakable Windows and Doors - Interactions Update

Hey everyone! We're working on enhancing world interactivity, especially when it comes to adding a bit of controlled chaos. We're reworking windows to be more dynamic—not only can you break the glass, but you can also open them quietly using the latch from the inside. This feature allows you to navigate the environment more strategically, avoiding unnecessary attention from the Militsioner and reducing frustration.We've seen how muc...

TallBoys post Demo 2.0 - 10 minutes of gameplay from patreon

Demo 2.0 - 10 minutes of gameplay

Attention: If you're considering playing the demo, we recommend not watching this video to avoid spoilers.

TallBoys post Demo 2.0 - How to get access and Change List from patreon

Demo 2.0 - How to get access and Change List

Yo! New demo 2.0 is ready!What does that mean? Well, over the past several months, we’ve been hard at work rethinking and gathering all the feedback you provided from the old demo. This iteration brings a bunch of new things we want to test and hear your thoughts on.Let’s dive into the main changes. Here’s what we’ve got:New Emotion System: Affects the game world based on Militsioner’s moods.New Gifts & Inventory: All items can be gifte...

TallBoys post 👁💙 Art Direction Document from patreon

👁💙 Art Direction Document

Yo, bandits! So, recently, we had to put together an art direction document – basically a mini artbook – to capture the essence of our game's vision. We thought, why not share it with you guys? IMO It came out pretty cool. We've packed it with all the main ideas and visual language we're aiming for in the game. Plus, we dive into some neat details about Mili's design and the overall look and feel of the world.

TallBoys post Demo Time ☕ from patreon

Demo Time ☕

Yo, new demo is up! Hope you haven't spoiled it with the latest video 🙉Keep in mind—it's a work in progress and not the final vision for a game. We're counting on your feedback to help us shape it further. Take a moment to fill out the survey after you play the game. Also, please don't stream the demo.We're all about open development, but this is still an early preview and could be misunderstood as the final game, despite...

TallBoys post Pawnshop Prototype from patreon

Pawnshop Prototype

TallBoys post 🏛️ New Architecture Assets and Video of Location Dressing from patreon

🏛️ New Architecture Assets and Video of Location Dressing

Hi everyone,We'd like to share a brief development update with you. Over the past few months, we've been focused on different aspects of our project, leading us to temporarily pause communication with you.Our primary focus currently lies in conceptualizing the game loop and fine-tuning gameplay pacing. We're constantly iterating and experimenting with mechanics, aiming to deliver an engaging and enjoyable gameplay experience. While th...

TallBoys post Source Res Arts and Media - Architecture from patreon

Source Res Arts and Media - Architecture

Yo! We've put together a pack that contains source res concepts, screenshots and other art related stuff. You're free to use this as you like for your personal purposes.

TallBoys post Concept Art - Ticket Booth from patreon

Concept Art - Ticket Booth

Hey there, it's Vova! This is the concept-art of Ticket Booth for train station and researching process with various roof design. The goal was to create a ticket booth that looks both realistic and appealing, and that fits the context of a train station.To achieve this, I started by researching various types of roof designs that would complement the overall aesthetic of the station. After considering all the options, I finally settled on a de...

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